Part Number: TDA3
Dears,
when the eglkhr+dma is used to render the video (GPU), if the last frame is not completely clear, tearing will happen, is there any way to avoid the issue? Thanks
Xu Wei
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Part Number: TDA3
Dears,
when the eglkhr+dma is used to render the video (GPU), if the last frame is not completely clear, tearing will happen, is there any way to avoid the issue? Thanks
Xu Wei
Hi:
I am an enginner of desay-sv , we compoile our code by GLSDK ,and draw the video by egl_img_khr + dma buffer +opengl .
We find that when the picture is moving ,the picture is tearing ,we think that may be the previous buffer is not completely cleared when the next frame is drawing .
So, dou you have any way to avoid the issue ?
Thanks.