On Code Composer Studio 6.1.3, I call the hex430 utility post build to convert my output file to hex using the following:
"${CG_TOOL_HEX}" -i "${BuildArtifactFileName}" -o "${BuildArtifactFileBaseName}.hex" -order MS -memwidth 8 -romwidth 16
However, I took this project over from someone else who was originally working on it and notice when I build the hex output, my hex file is larger and does not quite match up to theirs when I do a side-by-side comparison. Somewhere, my file is getting off by 0xB80 bytes and I believe is the root of my issue when I try to load this to my board. I am using an MSP430F5418A and have not modified the code that was given to me and cannot produce the same hex file from before. Does anyone know what may be the cause of this? The only difference in workstations I believe is he was using CCSv5 on a 32-bit machine while I am using CCSv6 on a 64-bit machine, but I'm not sure if that would cause a discrepancy in the output hex file. Any advice is greatly appreciated.
Thank you.