Other Parts Discussed in Thread: DLP2010
I was wondering, for use cases where 3 DMDs are used (3DLP) for each color channel, since the DMD doesn't need to modulate 3 times more to module for each color channel, whether if each DMD was ran for only one color channel we could multiply the fps and refresh rate by 3? So for DLP4710 that would be 120x3 = 360 fps/Hz and for DLP470TP that would be 240x3 = 720 fps/Hz max.
Of course 360 and 720 fps input is uncommon but it would be useful in displaying the same frame 3 times or even just two blank frames and displaying once to reduce frame refresh rate from 8.3ms all the way down to 1.39ms, improve persistence, reduce judder, eliminate rainbow artifact and make DLP more practical for things such as low persistence Virtual reality headsets.
I see no reason why the DMDs themselves couldn't do this since they are essentially running at those speeds for 24 bit color sequential RGB, but the controllers would need to support that as well. Do they?
If not, what options do I have? Can I get TI partners to design custom DLP controller ICs? Or is it not allowed or not feasible? If it is, I assume it would be very expensive even if TI can share basic designs of their controllers with such a partner they wouldn't need to create one from scratch.
I also assume we can use a regular FPGA to drive the DMDs in prototype devices until a custom IC (if ever) is designed.
Of course, I hope the official DLP controller chips can do it themelves.
Maybe an alternative approach is a video frontend chip that divides color channels between each DMD's DLPController chip and also sends blanks for the other two color channel.
Or perhaps we can use a pi cell LCD shutter switching at much higher rates than a DMD in monochrome in front of a DMD to improve persistence and judder even with color-sequential single chip approach?
I realize these are several questions rather than one but they naturally arise after one another.