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DLP-ALC-LIGHTCRAFTER-SDK: how can I build the sdk for windows x64 / visual studio environment?

Part Number: DLP-ALC-LIGHTCRAFTER-SDK
Other Parts Discussed in Thread: TIDA-00362, TIDA-00254, TIDA-00361

My development environment is x64 and windows 10. I tried to build alc-sdk following dlpu042 manual but replacing mingw32 by visual studio 2015(64 bit).

At the last stage of building the DLP-SDK project, I met a lot of errors.

If is there some pre-built version of the DLP-SDK or sdk manual based on x64, can anyone let me know about it, please?

I'm sorry for my bad english.

  • Hi Hanul,

    Welcome to the DLP Forums and thank you for your question.

    Unfortunately, I don't think you'll be able to easily switch compilers like that. The code is written for 32 bit, so we recommend you stay that way. Here at TI we've been using the SDK (in 32bit) on our 64bit machines for quite some time with no difficulties. Is there a reason that you need the SDK to be in 64bit?

    Alternately, is there one particular piece of the SDK you're looking to use? TIDA-00254, TIDA-00361, TIDA-00362 all have portions of the SDK prebuilt as binaries for 3D scanning.

    Thanks,
    Paul
  • I'll compile the SDK on my 32bit machine and use it on another 64bit machine.
    I think I should have asked earlier. Thanks very much.