Other Parts Discussed in Thread: DLP9500UV
Hi,
We're thinking of developing a 4K 3D printer using the DLP660TE. We're aware that this DLP isn't designed for this application, but we're wondering whether there's a good reason not to use it, in the absence of a 4K UV DMD and given the much lower price of the 4K DMD versus lower resolution offerings? I'm aware that the glass window isn't optimized for UV light transmission - we'd accept using visible light to cure the resin, albeit at a slower speed.
My main concern would be with regards to the Landed Duty Cycle - obviously in a 3D printing application the mirrors will use an effective 0% or 100% gray-scale value (0/100 and 100/0 landed duty cycle). This will impose a tight limit our Maximum Recommended Array Temperature. Is this achievable with good PCB design and external cooling fans? I'm guessing even DLP projectors will see end applications where they display static images at or around 0% and 100% gray-scale values (0/100 and 100/0 landed duty cycles).
Looking at the Recommended Operating Conditions on page 13/44 of the DLP660TE datasheet, ILLuv, ILLvis and ILLir parameters have a footnote (21) that adds "Supported for Video applications only" - does this mean that the quoted figures are representative of video applications only? I notice the DLP9500UV datasheet does not include this footnote, perhaps that DLP designed to better handle extreme Landed Duty Cycles?
Given that our application isn't real-time and will only require refreshing of the 4K image once every few seconds, is there a possibility that we could drive the DMD without requiring the FPGA? We're proposing to use an Arm Processor/MCU for this task.
Thanks in advance for your help.
Regards,
Robin