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openGL ES 2.0 KHR_image extension on SGX544

Hi,

I am using openGL ES 2.0 on PSDK 2.0.0.0. I understand that using the KHR_image extension, it is possible to load a YUV image and openGL internally converts YUV to RGB. Who allocates the memory to store the converted RGB image and from which part of memory does this get allocated from?

Regards,

Apoorva