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Welcome to the WinCE Section of the TI E2E Support Community. Ask questions, share knowledge, explore ideas, and help solve problems with fellow engineers. To post a question, click on the forum tab then "New Post".

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SGX
  • 6.14BSP
  • BSPOMAP35x
  • OMAP
  • OMAP 3530
  • omap3530
  • omap3530 wince7
  • omap3530 WindowsCE PowerVR
  • OMAP35x
  • OMAP35xx
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  • OMAP35xx EVM BSP
  • Silverlight
  • WINCE
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  • WINCE BSP OMAP3530
  • WinCE Compact 7
  • WINCE7
Related Posts
  • Forum Post: Re: WinCE/OMAP3530 OpenGL app hangs after system enters systemidle (powerstate-D2)

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Hi Muragesh, Which version of the BSP are you using (You can use the icon in the control panel for this)? When you say that the application is hanging, does it mean that after taking it out of idle (mouse/keyboard event) it does not start again? Do you need to reboot you platform? What is the behavior...
    on May 6, 2010
  • Forum Post: Re: How to compile PowerVR samples for Windows CE 6

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Shai, Using Visual Studio, open a Build Window (From the Menu -> Build -> Open Release Directory in Build Window) or if you are not using VS set a command window with all the environment variables that you use to build your BSP. Set the SDKROOT to the type of demos/tutorials you want to build...
    on May 10, 2010
  • Forum Post: Re: WinCE/OMAP3530 OpenGL app hangs after system enters systemidle (powerstate-D2)

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Hi Muragesh, This is a really strange behavior. The fixes I made in 6.14 are meant to solve an issue in which the board was hanging during the suspend/resume cycle (I assume you are using an older version given the answer you gave Frank) but it was behaving correctly for D1 and D2; except for the...
    on May 10, 2010
  • Forum Post: Re: OMAP3530 OpenGLES Buffering configuration

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Hi Bertrand, In WinCE the graphics displaying process is designed to go through the official composition process of the OS – therefore all OpenGL ES is rendered to an offscreen buffer and then DirectDraw is used to blit it on screen. The drawbacks to this method are the increased memory bandwidth...
    on Jul 16, 2010
  • Forum Post: Re: Compact 7 OpenGL ES 2.0 Hardware Acceleration for Silverlight for Windows Embedded

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Hi, Which build are you using to run the XAML tests? Microsoft has been improving SilverlIght functionality throughout the CE7 cycle; although I don't think we experienced any jerky movement when executing these in the past. The latest build (422 from September), does not contain this samples...
    on Sep 13, 2010
  • Forum Post: Re: Compact 7 OpenGL ES 2.0 Hardware Acceleration for Silverlight for Windows Embedded

    Sho Masuda Sho Masuda
    Hi Mauricio, Thank you for your reply. I'm using the build version of "Build 1347 on May 20 2010". This time I would like to see the performance of XAML run-time, so I used "carousel " (Xamlperf) as a Silverlight application test. Do you mean Xamlperf application doesn't...
    on Sep 14, 2010
  • Forum Post: Re: Compact 7 OpenGL ES 2.0 Hardware Acceleration for Silverlight for Windows Embedded

    Mauricio Sanchez15270 Mauricio Sanchez15270
    This build is rather old, and Microsoft had a lot of improvements included into their 373 Build (July) and that could explain the issues you might be seeing. I'd suggest you to move to a more recent version. Just to clarify what I said: The current released build by Microsoft for CE7 is 422 (September...
    on Sep 14, 2010
  • Forum Post: Re: Compact 7 CTK Shell Test Pass

    Mauricio Sanchez15270 Mauricio Sanchez15270
    The file is loaded from the CTK proccess into the board. I'm assumig from a separate post that this might not be the latest build; and the problem might be fixed in a newer release. In any case the file can be compiled through the Shared Sources; but I still suggest to use the latest version (I don't...
    on Sep 14, 2010
  • Forum Post: Re: Compact 7 CTK Shell Test Pass

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Hi, I'm sorry; you need to contact Microsoft to figure out how to get their latest drop or the Shared Sources for their code. Sho Masuda And...please let me clarify one more thing: you said that in the 422 September release xamlperf demos aren't included due to some internal changes...
    on Sep 16, 2010
  • Forum Post: How do "OpenGL ES 2.0" create surface on OMAP3530 DSS Video layer?

    Peifeng Tang Peifeng Tang
    EGL use eglCreateWindowSurface function to create surface. I want create this surface on OMAP3530 DSS Video1 layer or Video2 layer. In order to Overlay Support.
    on Sep 23, 2010
  • Forum Post: Re: How do "OpenGL ES 2.0" create surface on OMAP3530 DSS Video layer?

    Mauricio Sanchez15270 Mauricio Sanchez15270
    All the surfaces created through EGL are created in the graphics plane; there's no mechanism to use any of the video layers. Mauricio
    on Sep 23, 2010
  • Forum Post: Re: OMAP3530 OpenGLES Buffering configuration

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Bertrand, I believe this is mostly a legacy issue in the way this way was approached for WinCE. Latest architectures are a bit different, and are probably addressing the back buffering in a better way. Just to understand clearly your problem: Are you creating a Full-Screen application, or is your...
    on Oct 4, 2010
  • Forum Post: Re: Release date for OGLES DDK 1.5

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Bertrand, The plan is to have the release by the end of the month. It contains support for PVRTune and improved performance for VBO (comparing your current DDK to DDK1.5). Mauricio
    on Oct 18, 2010
  • Forum Post: Re: Questions about OGLES rendering configurations on OMAP35x (WinCE 6.0)

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Bertrand Forestier - Why Blit Buffer configuration is different between BSP 6.10 and Adeneo BSP that is using OGLES SDK 2.3.1, DDK 1.3.1 ? There are some dependencies on the Display Driver, even though the functionality to perform flipping is in the Graphics Driver. Bertrand Forestier...
    on Nov 3, 2010
  • Forum Post: Re: Questions about OGLES rendering configurations on OMAP35x (WinCE 6.0)

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Bertrand Forestier Therefore if understand well your answers, OGLES Display configurations (1 or 2 OffScreen Buffer for Blit and 2 Screen Buffers for Flip) are by design in the Graphics Driver and the Display Driver and cannot be set our team in charge of WinCE OS Design and Build. By design...
    on Nov 4, 2010
  • Forum Post: Re: how to get the usage percents of CPU and Display buffer

    Mauricio Sanchez15270 Mauricio Sanchez15270
    The SGX ussage can be evaluated through the use of PVRTune which will be available in the soon to be released TI BSP as part of the Graphics SDK. I'm not sure to understand the Display Buffer question. Mauricio
    on Nov 17, 2010
  • Forum Post: Re: how to get the usage percents of CPU and Display buffer

    Mauricio Sanchez15270 Mauricio Sanchez15270
    Try with the debug libraries of the graphics drivers; they contain several messages that might help you with that. Mauricio
    on Nov 18, 2010
  • Forum Post: Re: how to get the usage percents of CPU and Display buffer

    Bertrand Forestier Bertrand Forestier
    Hi Maurico, I know that we have already talked about DDK 1.5 (that will allow to use PVRTune) in this post with Atul Verma : http://e2e.ti.com/support/embedded/f/353/p/69182/250997.aspx#250997 and you told that the release date with matching BSP was planned for the end of October. In TI Wiki, ( http...
    on Nov 18, 2010
  • Forum Post: Re: how to get the usage percents of CPU and Display buffer

    Mauricio Sanchez15270 Mauricio Sanchez15270
    It is part of the SDK PowerVR delivery. No, there's no need to have any additional agreement. Regards, Mauricio
    on Nov 23, 2010
  • Forum Post: Re: how to get the usage percents of CPU and Display buffer

    Mauricio Sanchez15270 Mauricio Sanchez15270
    The latest WINCE SDK is posted here: http://focus.ti.com/docs/toolsw/folders/print/wincesdk-a8.html ; there is a separate link and downloadable package for the Graphics SDK, (to minimize the size of the BSP). Mauricio
    on Dec 6, 2010
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