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TI Home » TI E2E Community » Support Forums » Microcontrollers » Stellaris® ARM® Microcontrollers » Stellaris® ARM® LM3S Microcontrollers Forum » All Tags » GCC
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Stellaris® ARM® Microcontrollers

Welcome to the Stellaris® ARM® Microcontrollers Section of the TI E2E Support Community. Ask questions, share knowledge, explore ideas, and help solve problems with fellow engineers. To post a question, click on the forum tab then "New Post".

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Related Posts
  • Forum Post: Re: How is Code Composer Studio for Stellaris development?

    Andy Neil Andy Neil
    Derek IIRC, Code Composer Studio uses the gcc compiler That's what I thought - but, aparently, not: http://e2e.ti.com/support/microcontrollers/stellaris_arm_cortex-m3_microcontroller/f/473/p/51596/183019.aspx#183019
    on Jun 14, 2010
  • Forum Post: Re: New free Stellaris development tool from Atollic

    Andy Neil Andy Neil
    Warren Postma CCS ... the usual tools here Actually, CCS is a newcomer to Stellaris development - so I'd guess it's still in the minority? Warren Postma CCS ... is an Eclipse based IDE using the GCC toolchain Yes, I thought that - but, apparently, CCS does not use GCC: http://e2e...
    on Jun 21, 2010
  • Forum Post: How to compile code to live in separate execute-only / read-only 2KB Flash partitions?

    Nick Pelling Nick Pelling
    Hi everyone, I've been programming the LM3S308 for a while, and it's all going well. I'd now like to configure gcc to compile my source such that the executable part of the binary can live in its own execute-only block of Flash while the data part of the binary lives in its own read-only...
    on Jun 22, 2010
  • Forum Post: Re: Specifying Structure Packing in Code Composer Studio 4.1.2

    Andy Neil Andy Neil
    Stellaris Joe Use gcc packed attribute applied to your structure: __attribute__ ((packed)) Note that GCC also has a #pragma for this but, last time I tried, it didn't seem to work - I had to use the attribute as above on each struct individually But why are we discussing GCC when: Stellaris...
    on Jul 20, 2010
  • Forum Post: problem linking qs-safertos with GCC

    Gerrit Polder Gerrit Polder
    I switched from realview to GCC in the Keil IDE. I could easily create the blinky example, but with qs-safertos I get the folowing error: c:/program files/codesourcery/sourcery g++ lite/bin/../lib/gcc/arm-none-eabi/4.4.1/../../../../arm-none-eabi/bin/ld.exe: section .init loaded at [00028f70,00028f7b...
    on Sep 3, 2010
  • Forum Post: BeRTOS 2.6 Released

    Daniele Basile Daniele Basile
    Hi, BeRTOS is a real time operating system (RTOS) suitable for embedded platforms. It runs on many microprocessors and microcontrollers, ranging from 8-bit to 32-bit CPUs. I'm pleased to announce that the version 2.6 of BeRTOS has been released. This release also supports the following drivers...
    on Nov 9, 2010
  • Forum Post: LM3S9B96 - Makefile Project Showjpeg

    Georg Schöffl Georg Schöffl
    Hello members, I have a big problem with the showjpeg example. I can compile and flash the example as it is, but if i try to make my own Makefile i got no errors during compiling and flashing but i only see a white screen instead of the picture. Does anyone know the problem? My Makefile: ...
    on Jan 2, 2011
  • Forum Post: Hard FP compilation under GCC

    Tim Bell Tim Bell
    I'm trying to take advantage of the hardware floating point support in the Stellaris Launchpad and as I understand I need to recompile both my application and libraries using the -mfloat-abi=hard flag. The thing is that I've changed -mfloat-abi=softfp to -mfloat-abi=hard in my make file, and...
    on May 2, 2013
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