Hi:
The following picture is the result that we run on the ubuntu with GL_TEXTURE_2D with RGB input
This picture is we run the surround view on tda2hg with GL_TEXTURE_EXTERNAL_OES with nv12 input
please see the difference between this two picture (with red-highlighted),
we are using the same surround view algorithm with same calibration table data.
the only difference is the first picture is using GL_TEXTURE_2D and second is using GL_TEXTURE_EXTERNAL_OES.
Any suggestion?