Genius 3305 points

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Part Number: TDA2HG


The following picture is the result that we run on the ubuntu with GL_TEXTURE_2D with RGB input


This picture is we run the surround view on tda2hg with GL_TEXTURE_EXTERNAL_OES with nv12 input

please see the difference between this two picture (with red-highlighted),

we are using the same surround view algorithm with same calibration table data.

the only difference is the first picture is using GL_TEXTURE_2D and second is using GL_TEXTURE_EXTERNAL_OES.

Any suggestion?

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