Tool/software: Linux
I am trying to understand the multithreaded facility provided by Voxel SDK.
DepthCamera.cpp has a thread wrapper function which is supposed to run on a separate thread
from the main application -
_captureThread = ThreadPtr(new Thread(&DepthCamera::_captureThreadWrapper, this));
Is this thread created on a camera basis or is the purpose of this thread to maintain two threads for the same camera ?