import sys import array import time # Example 928 White Balance RGB LUT loading board.devAddr = 0x58 board.WriteReg(0x2A, 0x70) # Red LUT # time.sleep(0.01) ; board.WriteReg(0x00, 0x00) # time.sleep(0.01) ; board.WriteReg(0x01, 0x01) # time.sleep(0.01) ; board.WriteReg(0x02, 0x02) # time.sleep(0.01) ; board.WriteReg(0x03, 0x03) # time.sleep(0.01) ; board.WriteReg(0x04, 0x04) # time.sleep(0.01) ; board.WriteReg(0x05, 0x05) # time.sleep(0.01) ; board.WriteReg(0x06, 0x06) # time.sleep(0.01) ; board.WriteReg(0x07, 0x08) # time.sleep(0.01) ; board.WriteReg(0x08, 0x08) # time.sleep(0.01) ; board.WriteReg(0x09, 0x09) # time.sleep(0.01) ; board.WriteReg(0x0A, 0x0A) # time.sleep(0.01) ; board.WriteReg(0x0B, 0x0B) # time.sleep(0.01) ; board.WriteReg(0x0C, 0x0C) # time.sleep(0.01) ; board.WriteReg(0x0D, 0x0D) # time.sleep(0.01) ; board.WriteReg(0x0E, 0x0E) # time.sleep(0.01) ; board.WriteReg(0x0F, 0x0F) # time.sleep(0.01) ; board.WriteReg(0x10, 0x10) # time.sleep(0.01) ; board.WriteReg(0x11, 0x11) # time.sleep(0.01) ; board.WriteReg(0x12, 0x12) # time.sleep(0.01) ; board.WriteReg(0x13, 0x13) # time.sleep(0.01) ; board.WriteReg(0x14, 0x14) # time.sleep(0.01) ; board.WriteReg(0x15, 0x15) # time.sleep(0.01) ; board.WriteReg(0x16, 0x16) # time.sleep(0.01) ; board.WriteReg(0x17, 0x17) # time.sleep(0.01) ; board.WriteReg(0x18, 0x18) # time.sleep(0.01) ; board.WriteReg(0x19, 0x19) # time.sleep(0.01) ; board.WriteReg(0x1A, 0x1A) # time.sleep(0.01) ; board.WriteReg(0x1B, 0x1B) # time.sleep(0.01) ; board.WriteReg(0x1C, 0x1C) # time.sleep(0.01) ; board.WriteReg(0x1D, 0x1D) # time.sleep(0.01) ; board.WriteReg(0x1E, 0x1E) # time.sleep(0.01) ; board.WriteReg(0x1F, 0x1F) # time.sleep(0.01) ; board.WriteReg(0x20, 0x20) # time.sleep(0.01) ; board.WriteReg(0x21, 0x21) # time.sleep(0.01) ; board.WriteReg(0x22, 0x22) # time.sleep(0.01) ; board.WriteReg(0x23, 0x23) # time.sleep(0.01) ; board.WriteReg(0x24, 0x24) # time.sleep(0.01) ; board.WriteReg(0x25, 0x25) # time.sleep(0.01) ; board.WriteReg(0x26, 0x26) # time.sleep(0.01) ; board.WriteReg(0x27, 0x27) # time.sleep(0.01) ; board.WriteReg(0x28, 0x28) # time.sleep(0.01) ; board.WriteReg(0x29, 0x29) # time.sleep(0.01) ; board.WriteReg(0x2A, 0x2A) # time.sleep(0.01) ; board.WriteReg(0x2B, 0x2B) # time.sleep(0.01) ; board.WriteReg(0x2C, 0x2C) # time.sleep(0.01) ; board.WriteReg(0x2D, 0x2D) # time.sleep(0.01) ; board.WriteReg(0x2E, 0x2E) # time.sleep(0.01) ; board.WriteReg(0x2F, 0x2F) # time.sleep(0.01) ; board.WriteReg(0x30, 0x30) # time.sleep(0.01) ; board.WriteReg(0x31, 0x31) # time.sleep(0.01) ; board.WriteReg(0x32, 0x32) # time.sleep(0.01) ; board.WriteReg(0x33, 0x33) # time.sleep(0.01) ; board.WriteReg(0x34, 0x34) # time.sleep(0.01) ; board.WriteReg(0x35, 0x35) # time.sleep(0.01) ; board.WriteReg(0x36, 0x36) # time.sleep(0.01) ; board.WriteReg(0x37, 0x37) # time.sleep(0.01) ; board.WriteReg(0x38, 0x38) # time.sleep(0.01) ; board.WriteReg(0x39, 0x39) # time.sleep(0.01) ; board.WriteReg(0x3A, 0x3A) # time.sleep(0.01) ; board.WriteReg(0x3B, 0x3B) # time.sleep(0.01) ; board.WriteReg(0x3C, 0x3C) # time.sleep(0.01) ; board.WriteReg(0x3D, 0x3D) # time.sleep(0.01) ; board.WriteReg(0x3E, 0x3E) # time.sleep(0.01) ; board.WriteReg(0x3F, 0x3F) # time.sleep(0.01) ; board.WriteReg(0x40, 0x40) # time.sleep(0.01) ; board.WriteReg(0x41, 0x41) # time.sleep(0.01) ; board.WriteReg(0x42, 0x42) # time.sleep(0.01) ; board.WriteReg(0x43, 0x43) # time.sleep(0.01) ; board.WriteReg(0x44, 0x44) # time.sleep(0.01) ; board.WriteReg(0x45, 0x45) # time.sleep(0.01) ; board.WriteReg(0x46, 0x46) # time.sleep(0.01) ; board.WriteReg(0x47, 0x47) # time.sleep(0.01) ; board.WriteReg(0x48, 0x48) # time.sleep(0.01) ; board.WriteReg(0x49, 0x49) # time.sleep(0.01) ; board.WriteReg(0x4A, 0x4A) # time.sleep(0.01) ; board.WriteReg(0x4B, 0x4B) # time.sleep(0.01) ; board.WriteReg(0x4C, 0x4C) # time.sleep(0.01) ; board.WriteReg(0x4D, 0x4D) # time.sleep(0.01) ; board.WriteReg(0x4E, 0x4E) # time.sleep(0.01) ; board.WriteReg(0x4F, 0x4F) # time.sleep(0.01) ; board.WriteReg(0x50, 0x50) # time.sleep(0.01) ; board.WriteReg(0x51, 0x51) # time.sleep(0.01) ; board.WriteReg(0x52, 0x52) # time.sleep(0.01) ; board.WriteReg(0x53, 0x53) # time.sleep(0.01) ; board.WriteReg(0x54, 0x54) # time.sleep(0.01) ; board.WriteReg(0x55, 0x55) # time.sleep(0.01) ; board.WriteReg(0x56, 0x56) # time.sleep(0.01) ; board.WriteReg(0x57, 0x57) # time.sleep(0.01) ; board.WriteReg(0x58, 0x58) # time.sleep(0.01) ; board.WriteReg(0x59, 0x59) # time.sleep(0.01) ; board.WriteReg(0x5A, 0x5A) # time.sleep(0.01) ; board.WriteReg(0x5B, 0x5B) # time.sleep(0.01) ; board.WriteReg(0x5C, 0x5C) # time.sleep(0.01) ; board.WriteReg(0x5D, 0x5D) # time.sleep(0.01) ; board.WriteReg(0x5E, 0x5E) # time.sleep(0.01) ; board.WriteReg(0x5F, 0x5F) # time.sleep(0.01) ; board.WriteReg(0x60, 0x60) # time.sleep(0.01) ; board.WriteReg(0x61, 0x61) # time.sleep(0.01) ; board.WriteReg(0x62, 0x22) # time.sleep(0.01) ; board.WriteReg(0x63, 0x63) # time.sleep(0.01) ; board.WriteReg(0x64, 0x64) # time.sleep(0.01) ; board.WriteReg(0x65, 0x65) # time.sleep(0.01) ; board.WriteReg(0x66, 0x66) # time.sleep(0.01) ; board.WriteReg(0x67, 0x67) # time.sleep(0.01) ; board.WriteReg(0x68, 0x68) # time.sleep(0.01) ; board.WriteReg(0x69, 0x69) # time.sleep(0.01) ; board.WriteReg(0x6A, 0x6A) # time.sleep(0.01) ; board.WriteReg(0x6B, 0x6B) # time.sleep(0.01) ; board.WriteReg(0x6C, 0x6C) # time.sleep(0.01) ; board.WriteReg(0x6D, 0x6D) # time.sleep(0.01) ; board.WriteReg(0x6E, 0x6E) # time.sleep(0.01) ; board.WriteReg(0x6F, 0x6F) # time.sleep(0.01) ; board.WriteReg(0x70, 0x70) # time.sleep(0.01) ; board.WriteReg(0x71, 0x71) # time.sleep(0.01) ; board.WriteReg(0x72, 0x72) # time.sleep(0.01) ; board.WriteReg(0x73, 0x73) # time.sleep(0.01) ; board.WriteReg(0x74, 0x74) # time.sleep(0.01) ; board.WriteReg(0x75, 0x75) # time.sleep(0.01) ; board.WriteReg(0x76, 0x76) # time.sleep(0.01) ; board.WriteReg(0x77, 0x77) # time.sleep(0.01) ; board.WriteReg(0x78, 0x78) # time.sleep(0.01) ; board.WriteReg(0x79, 0x79) # time.sleep(0.01) ; board.WriteReg(0x7A, 0x7A) # time.sleep(0.01) ; board.WriteReg(0x7B, 0x7B) # time.sleep(0.01) ; board.WriteReg(0x7C, 0x7C) # time.sleep(0.01) ; board.WriteReg(0x7D, 0x7D) # time.sleep(0.01) ; board.WriteReg(0x7E, 0x7E) # time.sleep(0.01) ; board.WriteReg(0x7F, 0x7F) # time.sleep(0.01) ; board.WriteReg(0x80, 0x80) # time.sleep(0.01) ; board.WriteReg(0x81, 0x81) # time.sleep(0.01) ; board.WriteReg(0x82, 0x82) # time.sleep(0.01) ; board.WriteReg(0x83, 0x83) # time.sleep(0.01) ; board.WriteReg(0x84, 0x84) # time.sleep(0.01) ; board.WriteReg(0x85, 0x85) # time.sleep(0.01) ; board.WriteReg(0x86, 0x86) # time.sleep(0.01) ; board.WriteReg(0x87, 0x87) # time.sleep(0.01) ; board.WriteReg(0x88, 0x88) # time.sleep(0.01) ; board.WriteReg(0x89, 0x89) # time.sleep(0.01) ; board.WriteReg(0x8A, 0x8A) # time.sleep(0.01) ; board.WriteReg(0x8B, 0x8B) # time.sleep(0.01) ; board.WriteReg(0x8C, 0x8C) # time.sleep(0.01) ; board.WriteReg(0x8D, 0x8D) # time.sleep(0.01) ; board.WriteReg(0x8E, 0x8E) # time.sleep(0.01) ; board.WriteReg(0x8F, 0x8F) # time.sleep(0.01) ; board.WriteReg(0x90, 0x90) # time.sleep(0.01) ; board.WriteReg(0x91, 0x91) # time.sleep(0.01) ; board.WriteReg(0x92, 0x92) # time.sleep(0.01) ; board.WriteReg(0x93, 0x93) # time.sleep(0.01) ; board.WriteReg(0x94, 0x94) # time.sleep(0.01) ; board.WriteReg(0x95, 0x95) # time.sleep(0.01) ; board.WriteReg(0x96, 0x96) # time.sleep(0.01) ; board.WriteReg(0x97, 0x97) # time.sleep(0.01) ; board.WriteReg(0x98, 0x98) # time.sleep(0.01) ; board.WriteReg(0x99, 0x99) # time.sleep(0.01) ; board.WriteReg(0x9A, 0x9A) # time.sleep(0.01) ; board.WriteReg(0x9B, 0x9B) # time.sleep(0.01) ; board.WriteReg(0x9C, 0x9C) # time.sleep(0.01) ; board.WriteReg(0x9D, 0x9D) # time.sleep(0.01) ; board.WriteReg(0x9E, 0x9E) # time.sleep(0.01) ; board.WriteReg(0x9F, 0x9F) # time.sleep(0.01) ; board.WriteReg(0xA0, 0xA0) # time.sleep(0.01) ; board.WriteReg(0xA1, 0xA1) # time.sleep(0.01) ; board.WriteReg(0xA2, 0xA2) # time.sleep(0.01) ; board.WriteReg(0xA3, 0xA3) # time.sleep(0.01) ; board.WriteReg(0xA4, 0xA4) # time.sleep(0.01) ; board.WriteReg(0xA5, 0xA5) # time.sleep(0.01) ; board.WriteReg(0xA6, 0xA6) # time.sleep(0.01) ; board.WriteReg(0xA7, 0xA7) # time.sleep(0.01) ; board.WriteReg(0xA8, 0xA8) # time.sleep(0.01) ; board.WriteReg(0xA9, 0xA9) # time.sleep(0.01) ; board.WriteReg(0xAA, 0xAA) # time.sleep(0.01) ; board.WriteReg(0xAB, 0xAB) # time.sleep(0.01) ; board.WriteReg(0xAC, 0xAC) # time.sleep(0.01) ; board.WriteReg(0xAD, 0xAD) # time.sleep(0.01) ; board.WriteReg(0xAE, 0xAE) # time.sleep(0.01) ; board.WriteReg(0xAF, 0xAF) # time.sleep(0.01) ; board.WriteReg(0xB0, 0xB0) # time.sleep(0.01) ; board.WriteReg(0xB1, 0xB1) # time.sleep(0.01) ; board.WriteReg(0xB2, 0xB2) # time.sleep(0.01) ; board.WriteReg(0xB3, 0xB3) # time.sleep(0.01) ; board.WriteReg(0xB4, 0xB4) # time.sleep(0.01) ; board.WriteReg(0xB5, 0xB5) # time.sleep(0.01) ; board.WriteReg(0xB6, 0xB6) # time.sleep(0.01) ; board.WriteReg(0xB7, 0xB7) # time.sleep(0.01) ; board.WriteReg(0xB8, 0xB8) # time.sleep(0.01) ; board.WriteReg(0xB9, 0xB9) # time.sleep(0.01) ; board.WriteReg(0xBA, 0xBA) # time.sleep(0.01) ; board.WriteReg(0xBB, 0xBB) # time.sleep(0.01) ; board.WriteReg(0xBC, 0xBC) # time.sleep(0.01) ; board.WriteReg(0xBD, 0xBD) # time.sleep(0.01) ; board.WriteReg(0xBE, 0xBE) # time.sleep(0.01) ; board.WriteReg(0xBF, 0xBF) # time.sleep(0.01) ; board.WriteReg(0xC0, 0xC0) # time.sleep(0.01) ; board.WriteReg(0xC1, 0xC1) # time.sleep(0.01) ; board.WriteReg(0xC2, 0xC2) # time.sleep(0.01) ; board.WriteReg(0xC3, 0xC3) # time.sleep(0.01) ; board.WriteReg(0xC4, 0xC4) # time.sleep(0.01) ; board.WriteReg(0xC5, 0xC5) # time.sleep(0.01) ; board.WriteReg(0xC6, 0xC6) # time.sleep(0.01) ; board.WriteReg(0xC7, 0xC7) # time.sleep(0.01) ; board.WriteReg(0xC8, 0xC8) # time.sleep(0.01) ; board.WriteReg(0xC9, 0xC9) # time.sleep(0.01) ; board.WriteReg(0xCA, 0xCA) # time.sleep(0.01) ; board.WriteReg(0xCB, 0xCB) # time.sleep(0.01) ; board.WriteReg(0xCC, 0xCC) # time.sleep(0.01) ; board.WriteReg(0xCD, 0xCD) # time.sleep(0.01) ; board.WriteReg(0xCE, 0xCE) # time.sleep(0.01) ; board.WriteReg(0xCF, 0xCF) # time.sleep(0.01) ; board.WriteReg(0xD0, 0xD0) # time.sleep(0.01) ; board.WriteReg(0xD1, 0xD1) # time.sleep(0.01) ; board.WriteReg(0xD2, 0xD2) # time.sleep(0.01) ; board.WriteReg(0xD3, 0xD3) # time.sleep(0.01) ; board.WriteReg(0xD4, 0xD4) # time.sleep(0.01) ; board.WriteReg(0xD5, 0xD5) # time.sleep(0.01) ; board.WriteReg(0xD6, 0xD6) # time.sleep(0.01) ; board.WriteReg(0xD7, 0xD7) # time.sleep(0.01) ; board.WriteReg(0xD8, 0xD8) # time.sleep(0.01) ; board.WriteReg(0xD9, 0xD9) # time.sleep(0.01) ; board.WriteReg(0xDA, 0xDA) # time.sleep(0.01) ; board.WriteReg(0xDB, 0xDB) # time.sleep(0.01) ; board.WriteReg(0xDC, 0xDC) # time.sleep(0.01) ; board.WriteReg(0xDD, 0xDD) # time.sleep(0.01) ; board.WriteReg(0xDE, 0xDE) # time.sleep(0.01) ; board.WriteReg(0xDF, 0xDF) # time.sleep(0.01) ; board.WriteReg(0xE0, 0xE0) # time.sleep(0.01) ; board.WriteReg(0xE1, 0xE1) # time.sleep(0.01) ; board.WriteReg(0xE2, 0xE2) # time.sleep(0.01) ; board.WriteReg(0xE3, 0xE3) # time.sleep(0.01) ; board.WriteReg(0xE4, 0xE4) # time.sleep(0.01) ; board.WriteReg(0xE5, 0xE5) # time.sleep(0.01) ; board.WriteReg(0xE6, 0xE6) # time.sleep(0.01) ; board.WriteReg(0xE7, 0xE7) # time.sleep(0.01) ; board.WriteReg(0xE8, 0xE8) # time.sleep(0.01) ; board.WriteReg(0xE9, 0xE9) # time.sleep(0.01) ; board.WriteReg(0xEA, 0xEA) # time.sleep(0.01) ; board.WriteReg(0xEB, 0xEB) # time.sleep(0.01) ; board.WriteReg(0xEC, 0xEC) # time.sleep(0.01) ; board.WriteReg(0xED, 0xED) # time.sleep(0.01) ; board.WriteReg(0xEE, 0xEE) # time.sleep(0.01) ; board.WriteReg(0xEF, 0xEF) # time.sleep(0.01) ; board.WriteReg(0xF0, 0xF0) # time.sleep(0.01) ; board.WriteReg(0xF1, 0xF1) # time.sleep(0.01) ; board.WriteReg(0xF2, 0xF2) # time.sleep(0.01) ; board.WriteReg(0xF3, 0xF3) # time.sleep(0.01) ; board.WriteReg(0xF4, 0xF4) # time.sleep(0.01) ; board.WriteReg(0xF5, 0xF5) # time.sleep(0.01) ; board.WriteReg(0xF6, 0xF6) # time.sleep(0.01) ; board.WriteReg(0xF7, 0xF7) # time.sleep(0.01) ; board.WriteReg(0xF8, 0xF8) # time.sleep(0.01) ; board.WriteReg(0xF9, 0xF9) # time.sleep(0.01) ; board.WriteReg(0xFA, 0xFA) # time.sleep(0.01) ; board.WriteReg(0xFB, 0xFB) # time.sleep(0.01) ; board.WriteReg(0xFC, 0xFC) # time.sleep(0.01) ; board.WriteReg(0xFD, 0xFD) # time.sleep(0.01) ; board.WriteReg(0xFE, 0xFE) # time.sleep(0.01) ; board.WriteReg(0xFF, 0xFF) # time.sleep(0.01) ; board.WriteReg(0x2A, 0xB0) # Green LUT # time.sleep(0.01) ; board.WriteReg(0x00, 0x00) # time.sleep(0.01) ; board.WriteReg(0x01, 0x01) # time.sleep(0.01) ; board.WriteReg(0x02, 0x02) # time.sleep(0.01) ; board.WriteReg(0x03, 0x03) # time.sleep(0.01) ; board.WriteReg(0x04, 0x04) # time.sleep(0.01) ; board.WriteReg(0x05, 0x05) # time.sleep(0.01) ; board.WriteReg(0x06, 0x06) # time.sleep(0.01) ; board.WriteReg(0x07, 0x08) # time.sleep(0.01) ; board.WriteReg(0x08, 0x08) # time.sleep(0.01) ; board.WriteReg(0x09, 0x09) # time.sleep(0.01) ; board.WriteReg(0x0A, 0x0A) # time.sleep(0.01) ; board.WriteReg(0x0B, 0x0B) # time.sleep(0.01) ; board.WriteReg(0x0C, 0x0C) # time.sleep(0.01) ; board.WriteReg(0x0D, 0x0D) # time.sleep(0.01) ; board.WriteReg(0x0E, 0x0E) # time.sleep(0.01) ; board.WriteReg(0x0F, 0x0F) # time.sleep(0.01) ; board.WriteReg(0x10, 0x10) # time.sleep(0.01) ; board.WriteReg(0x11, 0x11) # time.sleep(0.01) ; board.WriteReg(0x12, 0x12) # time.sleep(0.01) ; board.WriteReg(0x13, 0x13) # time.sleep(0.01) ; board.WriteReg(0x14, 0x14) # time.sleep(0.01) ; board.WriteReg(0x15, 0x15) # time.sleep(0.01) ; board.WriteReg(0x16, 0x16) # time.sleep(0.01) ; board.WriteReg(0x17, 0x17) # time.sleep(0.01) ; board.WriteReg(0x18, 0x18) # time.sleep(0.01) ; board.WriteReg(0x19, 0x19) # time.sleep(0.01) ; board.WriteReg(0x1A, 0x1A) # time.sleep(0.01) ; board.WriteReg(0x1B, 0x1B) # time.sleep(0.01) ; board.WriteReg(0x1C, 0x1C) # time.sleep(0.01) ; board.WriteReg(0x1D, 0x1D) # time.sleep(0.01) ; board.WriteReg(0x1E, 0x1E) # time.sleep(0.01) ; board.WriteReg(0x1F, 0x1F) # time.sleep(0.01) ; board.WriteReg(0x20, 0x20) # time.sleep(0.01) ; board.WriteReg(0x21, 0x21) # time.sleep(0.01) ; board.WriteReg(0x22, 0x22) # time.sleep(0.01) ; board.WriteReg(0x23, 0x23) # time.sleep(0.01) ; board.WriteReg(0x24, 0x24) # time.sleep(0.01) ; board.WriteReg(0x25, 0x25) # time.sleep(0.01) ; board.WriteReg(0x26, 0x26) # time.sleep(0.01) ; board.WriteReg(0x27, 0x27) # time.sleep(0.01) ; board.WriteReg(0x28, 0x28) # time.sleep(0.01) ; board.WriteReg(0x29, 0x29) # time.sleep(0.01) ; board.WriteReg(0x2A, 0x2A) # time.sleep(0.01) ; board.WriteReg(0x2B, 0x2B) # time.sleep(0.01) ; board.WriteReg(0x2C, 0x2C) # time.sleep(0.01) ; board.WriteReg(0x2D, 0x2D) # time.sleep(0.01) ; board.WriteReg(0x2E, 0x2E) # time.sleep(0.01) ; board.WriteReg(0x2F, 0x2F) # time.sleep(0.01) ; board.WriteReg(0x30, 0x30) # time.sleep(0.01) ; board.WriteReg(0x31, 0x31) # time.sleep(0.01) ; board.WriteReg(0x32, 0x32) # time.sleep(0.01) ; board.WriteReg(0x33, 0x33) # time.sleep(0.01) ; board.WriteReg(0x34, 0x34) # time.sleep(0.01) ; board.WriteReg(0x35, 0x35) # time.sleep(0.01) ; board.WriteReg(0x36, 0x36) # time.sleep(0.01) ; board.WriteReg(0x37, 0x37) # time.sleep(0.01) ; board.WriteReg(0x38, 0x38) # time.sleep(0.01) ; board.WriteReg(0x39, 0x39) # time.sleep(0.01) ; board.WriteReg(0x3A, 0x3A) # time.sleep(0.01) ; board.WriteReg(0x3B, 0x3B) # time.sleep(0.01) ; board.WriteReg(0x3C, 0x3C) # time.sleep(0.01) ; board.WriteReg(0x3D, 0x3D) # time.sleep(0.01) ; board.WriteReg(0x3E, 0x3E) # time.sleep(0.01) ; board.WriteReg(0x3F, 0x3F) # time.sleep(0.01) ; board.WriteReg(0x40, 0x40) # time.sleep(0.01) ; board.WriteReg(0x41, 0x41) # time.sleep(0.01) ; board.WriteReg(0x42, 0x42) # time.sleep(0.01) ; board.WriteReg(0x43, 0x43) # time.sleep(0.01) ; board.WriteReg(0x44, 0x44) # time.sleep(0.01) ; board.WriteReg(0x45, 0x45) # time.sleep(0.01) ; board.WriteReg(0x46, 0x46) # time.sleep(0.01) ; board.WriteReg(0x47, 0x47) # time.sleep(0.01) ; board.WriteReg(0x48, 0x48) # time.sleep(0.01) ; board.WriteReg(0x49, 0x49) # time.sleep(0.01) ; board.WriteReg(0x4A, 0x4A) # time.sleep(0.01) ; board.WriteReg(0x4B, 0x4B) # time.sleep(0.01) ; board.WriteReg(0x4C, 0x4C) # time.sleep(0.01) ; board.WriteReg(0x4D, 0x4D) # time.sleep(0.01) ; board.WriteReg(0x4E, 0x4E) # time.sleep(0.01) ; board.WriteReg(0x4F, 0x4F) # time.sleep(0.01) ; board.WriteReg(0x50, 0x50) # time.sleep(0.01) ; board.WriteReg(0x51, 0x51) # time.sleep(0.01) ; board.WriteReg(0x52, 0x52) # time.sleep(0.01) ; board.WriteReg(0x53, 0x53) # time.sleep(0.01) ; board.WriteReg(0x54, 0x54) # time.sleep(0.01) ; board.WriteReg(0x55, 0x55) # time.sleep(0.01) ; board.WriteReg(0x56, 0x56) # time.sleep(0.01) ; board.WriteReg(0x57, 0x57) # time.sleep(0.01) ; board.WriteReg(0x58, 0x58) # time.sleep(0.01) ; board.WriteReg(0x59, 0x59) # time.sleep(0.01) ; board.WriteReg(0x5A, 0x5A) # time.sleep(0.01) ; board.WriteReg(0x5B, 0x5B) # time.sleep(0.01) ; board.WriteReg(0x5C, 0x5C) # time.sleep(0.01) ; board.WriteReg(0x5D, 0x5D) # time.sleep(0.01) ; board.WriteReg(0x5E, 0x5E) # time.sleep(0.01) ; board.WriteReg(0x5F, 0x5F) # time.sleep(0.01) ; board.WriteReg(0x60, 0x60) # time.sleep(0.01) ; board.WriteReg(0x61, 0x61) # time.sleep(0.01) ; board.WriteReg(0x62, 0x22) # time.sleep(0.01) ; board.WriteReg(0x63, 0x63) # time.sleep(0.01) ; board.WriteReg(0x64, 0x64) # time.sleep(0.01) ; board.WriteReg(0x65, 0x65) # time.sleep(0.01) ; board.WriteReg(0x66, 0x66) # time.sleep(0.01) ; board.WriteReg(0x67, 0x67) # time.sleep(0.01) ; board.WriteReg(0x68, 0x68) # time.sleep(0.01) ; board.WriteReg(0x69, 0x69) # time.sleep(0.01) ; board.WriteReg(0x6A, 0x6A) # time.sleep(0.01) ; board.WriteReg(0x6B, 0x6B) # time.sleep(0.01) ; board.WriteReg(0x6C, 0x6C) # time.sleep(0.01) ; board.WriteReg(0x6D, 0x6D) # time.sleep(0.01) ; board.WriteReg(0x6E, 0x6E) # time.sleep(0.01) ; board.WriteReg(0x6F, 0x6F) # time.sleep(0.01) ; board.WriteReg(0x70, 0x70) # time.sleep(0.01) ; board.WriteReg(0x71, 0x71) # time.sleep(0.01) ; board.WriteReg(0x72, 0x72) # time.sleep(0.01) ; board.WriteReg(0x73, 0x73) # time.sleep(0.01) ; board.WriteReg(0x74, 0x74) # time.sleep(0.01) ; board.WriteReg(0x75, 0x75) # time.sleep(0.01) ; board.WriteReg(0x76, 0x76) # time.sleep(0.01) ; board.WriteReg(0x77, 0x77) # time.sleep(0.01) ; board.WriteReg(0x78, 0x78) # time.sleep(0.01) ; board.WriteReg(0x79, 0x79) # time.sleep(0.01) ; board.WriteReg(0x7A, 0x7A) # time.sleep(0.01) ; board.WriteReg(0x7B, 0x7B) # time.sleep(0.01) ; board.WriteReg(0x7C, 0x7C) # time.sleep(0.01) ; board.WriteReg(0x7D, 0x7D) # time.sleep(0.01) ; board.WriteReg(0x7E, 0x7E) # time.sleep(0.01) ; board.WriteReg(0x7F, 0x7F) # time.sleep(0.01) ; board.WriteReg(0x80, 0x80) # time.sleep(0.01) ; board.WriteReg(0x81, 0x81) # time.sleep(0.01) ; board.WriteReg(0x82, 0x82) # time.sleep(0.01) ; board.WriteReg(0x83, 0x83) # time.sleep(0.01) ; board.WriteReg(0x84, 0x84) # time.sleep(0.01) ; board.WriteReg(0x85, 0x85) # time.sleep(0.01) ; board.WriteReg(0x86, 0x86) # time.sleep(0.01) ; board.WriteReg(0x87, 0x87) # time.sleep(0.01) ; board.WriteReg(0x88, 0x88) # time.sleep(0.01) ; board.WriteReg(0x89, 0x89) # time.sleep(0.01) ; board.WriteReg(0x8A, 0x8A) # time.sleep(0.01) ; board.WriteReg(0x8B, 0x8B) # time.sleep(0.01) ; board.WriteReg(0x8C, 0x8C) # time.sleep(0.01) ; board.WriteReg(0x8D, 0x8D) # time.sleep(0.01) ; board.WriteReg(0x8E, 0x8E) # time.sleep(0.01) ; board.WriteReg(0x8F, 0x8F) # time.sleep(0.01) ; board.WriteReg(0x90, 0x90) # time.sleep(0.01) ; board.WriteReg(0x91, 0x91) # time.sleep(0.01) ; board.WriteReg(0x92, 0x92) # time.sleep(0.01) ; board.WriteReg(0x93, 0x93) # time.sleep(0.01) ; board.WriteReg(0x94, 0x94) # time.sleep(0.01) ; board.WriteReg(0x95, 0x95) # time.sleep(0.01) ; board.WriteReg(0x96, 0x96) # time.sleep(0.01) ; board.WriteReg(0x97, 0x97) # time.sleep(0.01) ; board.WriteReg(0x98, 0x98) # time.sleep(0.01) ; board.WriteReg(0x99, 0x99) # time.sleep(0.01) ; board.WriteReg(0x9A, 0x9A) # time.sleep(0.01) ; board.WriteReg(0x9B, 0x9B) # time.sleep(0.01) ; board.WriteReg(0x9C, 0x9C) # time.sleep(0.01) ; board.WriteReg(0x9D, 0x9D) # time.sleep(0.01) ; board.WriteReg(0x9E, 0x9E) # time.sleep(0.01) ; board.WriteReg(0x9F, 0x9F) # time.sleep(0.01) ; board.WriteReg(0xA0, 0xA0) # time.sleep(0.01) ; board.WriteReg(0xA1, 0xA1) # time.sleep(0.01) ; board.WriteReg(0xA2, 0xA2) # time.sleep(0.01) ; board.WriteReg(0xA3, 0xA3) # time.sleep(0.01) ; board.WriteReg(0xA4, 0xA4) # time.sleep(0.01) ; board.WriteReg(0xA5, 0xA5) # time.sleep(0.01) ; board.WriteReg(0xA6, 0xA6) # time.sleep(0.01) ; board.WriteReg(0xA7, 0xA7) # time.sleep(0.01) ; board.WriteReg(0xA8, 0xA8) # time.sleep(0.01) ; board.WriteReg(0xA9, 0xA9) # time.sleep(0.01) ; board.WriteReg(0xAA, 0xAA) # time.sleep(0.01) ; board.WriteReg(0xAB, 0xAB) # time.sleep(0.01) ; board.WriteReg(0xAC, 0xAC) # time.sleep(0.01) ; board.WriteReg(0xAD, 0xAD) # time.sleep(0.01) ; board.WriteReg(0xAE, 0xAE) # time.sleep(0.01) ; board.WriteReg(0xAF, 0xAF) # time.sleep(0.01) ; board.WriteReg(0xB0, 0xB0) # time.sleep(0.01) ; board.WriteReg(0xB1, 0xB1) # time.sleep(0.01) ; board.WriteReg(0xB2, 0xB2) # time.sleep(0.01) ; board.WriteReg(0xB3, 0xB3) # time.sleep(0.01) ; board.WriteReg(0xB4, 0xB4) # time.sleep(0.01) ; board.WriteReg(0xB5, 0xB5) # time.sleep(0.01) ; board.WriteReg(0xB6, 0xB6) # time.sleep(0.01) ; board.WriteReg(0xB7, 0xB7) # time.sleep(0.01) ; board.WriteReg(0xB8, 0xB8) # time.sleep(0.01) ; board.WriteReg(0xB9, 0xB9) # time.sleep(0.01) ; board.WriteReg(0xBA, 0xBA) # time.sleep(0.01) ; board.WriteReg(0xBB, 0xBB) # time.sleep(0.01) ; board.WriteReg(0xBC, 0xBC) # time.sleep(0.01) ; board.WriteReg(0xBD, 0xBD) # time.sleep(0.01) ; board.WriteReg(0xBE, 0xBE) # time.sleep(0.01) ; board.WriteReg(0xBF, 0xBF) # time.sleep(0.01) ; board.WriteReg(0xC0, 0xC0) # time.sleep(0.01) ; board.WriteReg(0xC1, 0xC1) # time.sleep(0.01) ; board.WriteReg(0xC2, 0xC2) # time.sleep(0.01) ; board.WriteReg(0xC3, 0xC3) # time.sleep(0.01) ; board.WriteReg(0xC4, 0xC4) # time.sleep(0.01) ; board.WriteReg(0xC5, 0xC5) # time.sleep(0.01) ; board.WriteReg(0xC6, 0xC6) # time.sleep(0.01) ; board.WriteReg(0xC7, 0xC7) # time.sleep(0.01) ; board.WriteReg(0xC8, 0xC8) # time.sleep(0.01) ; board.WriteReg(0xC9, 0xC9) # time.sleep(0.01) ; board.WriteReg(0xCA, 0xCA) # time.sleep(0.01) ; board.WriteReg(0xCB, 0xCB) # time.sleep(0.01) ; board.WriteReg(0xCC, 0xCC) # time.sleep(0.01) ; board.WriteReg(0xCD, 0xCD) # time.sleep(0.01) ; board.WriteReg(0xCE, 0xCE) # time.sleep(0.01) ; board.WriteReg(0xCF, 0xCF) # time.sleep(0.01) ; board.WriteReg(0xD0, 0xD0) # time.sleep(0.01) ; board.WriteReg(0xD1, 0xD1) # time.sleep(0.01) ; board.WriteReg(0xD2, 0xD2) # time.sleep(0.01) ; board.WriteReg(0xD3, 0xD3) # time.sleep(0.01) ; board.WriteReg(0xD4, 0xD4) # time.sleep(0.01) ; board.WriteReg(0xD5, 0xD5) # time.sleep(0.01) ; board.WriteReg(0xD6, 0xD6) # time.sleep(0.01) ; board.WriteReg(0xD7, 0xD7) # time.sleep(0.01) ; board.WriteReg(0xD8, 0xD8) # time.sleep(0.01) ; board.WriteReg(0xD9, 0xD9) # time.sleep(0.01) ; board.WriteReg(0xDA, 0xDA) # time.sleep(0.01) ; board.WriteReg(0xDB, 0xDB) # time.sleep(0.01) ; board.WriteReg(0xDC, 0xDC) # time.sleep(0.01) ; board.WriteReg(0xDD, 0xDD) # time.sleep(0.01) ; board.WriteReg(0xDE, 0xDE) # time.sleep(0.01) ; board.WriteReg(0xDF, 0xDF) # time.sleep(0.01) ; board.WriteReg(0xE0, 0xE0) # time.sleep(0.01) ; board.WriteReg(0xE1, 0xE1) # time.sleep(0.01) ; board.WriteReg(0xE2, 0xE2) # time.sleep(0.01) ; board.WriteReg(0xE3, 0xE3) # time.sleep(0.01) ; board.WriteReg(0xE4, 0xE4) # time.sleep(0.01) ; board.WriteReg(0xE5, 0xE5) # time.sleep(0.01) ; board.WriteReg(0xE6, 0xE6) # time.sleep(0.01) ; board.WriteReg(0xE7, 0xE7) # time.sleep(0.01) ; board.WriteReg(0xE8, 0xE8) # time.sleep(0.01) ; board.WriteReg(0xE9, 0xE9) # time.sleep(0.01) ; board.WriteReg(0xEA, 0xEA) # time.sleep(0.01) ; board.WriteReg(0xEB, 0xEB) # time.sleep(0.01) ; board.WriteReg(0xEC, 0xEC) # time.sleep(0.01) ; board.WriteReg(0xED, 0xED) # time.sleep(0.01) ; board.WriteReg(0xEE, 0xEE) # time.sleep(0.01) ; board.WriteReg(0xEF, 0xEF) # time.sleep(0.01) ; board.WriteReg(0xF0, 0xF0) # time.sleep(0.01) ; board.WriteReg(0xF1, 0xF1) # time.sleep(0.01) ; board.WriteReg(0xF2, 0xF2) # time.sleep(0.01) ; board.WriteReg(0xF3, 0xF3) # time.sleep(0.01) ; board.WriteReg(0xF4, 0xF4) # time.sleep(0.01) ; board.WriteReg(0xF5, 0xF5) # time.sleep(0.01) ; board.WriteReg(0xF6, 0xF6) # time.sleep(0.01) ; board.WriteReg(0xF7, 0xF7) # time.sleep(0.01) ; board.WriteReg(0xF8, 0xF8) # time.sleep(0.01) ; board.WriteReg(0xF9, 0xF9) # time.sleep(0.01) ; board.WriteReg(0xFA, 0xFA) # time.sleep(0.01) ; board.WriteReg(0xFB, 0xFB) # time.sleep(0.01) ; board.WriteReg(0xFC, 0xFC) # time.sleep(0.01) ; board.WriteReg(0xFD, 0xFD) # time.sleep(0.01) ; board.WriteReg(0xFE, 0xFE) # time.sleep(0.01) ; board.WriteReg(0xFF, 0xFF) # time.sleep(0.01) ; board.WriteReg(0x2A, 0xF0) # Blue LUT board.WriteReg(0x00, 0x00) # time.sleep(0.01) ; board.WriteReg(0x01, 0x01) # time.sleep(0.01) ; board.WriteReg(0x02, 0x02) # time.sleep(0.01) ; board.WriteReg(0x03, 0x03) # time.sleep(0.01) ; board.WriteReg(0x04, 0x04) # time.sleep(0.01) ; board.WriteReg(0x05, 0x05) # time.sleep(0.01) ; board.WriteReg(0x06, 0x06) # time.sleep(0.01) ; board.WriteReg(0x07, 0x08) # time.sleep(0.01) ; board.WriteReg(0x08, 0x08) # time.sleep(0.01) ; board.WriteReg(0x09, 0x09) # time.sleep(0.01) ; board.WriteReg(0x0A, 0x0A) # time.sleep(0.01) ; board.WriteReg(0x0B, 0x0B) # time.sleep(0.01) ; board.WriteReg(0x0C, 0x0C) # time.sleep(0.01) ; board.WriteReg(0x0D, 0x0D) # time.sleep(0.01) ; board.WriteReg(0x0E, 0x0E) # time.sleep(0.01) ; board.WriteReg(0x0F, 0x0F) # time.sleep(0.01) ; board.WriteReg(0x10, 0x10) # time.sleep(0.01) ; board.WriteReg(0x11, 0x11) # time.sleep(0.01) ; board.WriteReg(0x12, 0x12) # time.sleep(0.01) ; board.WriteReg(0x13, 0x13) # time.sleep(0.01) ; board.WriteReg(0x14, 0x14) # time.sleep(0.01) ; board.WriteReg(0x15, 0x15) # time.sleep(0.01) ; board.WriteReg(0x16, 0x16) # time.sleep(0.01) ; board.WriteReg(0x17, 0x17) # time.sleep(0.01) ; board.WriteReg(0x18, 0x18) # time.sleep(0.01) ; board.WriteReg(0x19, 0x19) # time.sleep(0.01) ; board.WriteReg(0x1A, 0x1A) # time.sleep(0.01) ; board.WriteReg(0x1B, 0x1B) # time.sleep(0.01) ; board.WriteReg(0x1C, 0x1C) # time.sleep(0.01) ; board.WriteReg(0x1D, 0x1D) # time.sleep(0.01) ; board.WriteReg(0x1E, 0x1E) # time.sleep(0.01) ; board.WriteReg(0x1F, 0x1F) # time.sleep(0.01) ; board.WriteReg(0x20, 0x20) # time.sleep(0.01) ; board.WriteReg(0x21, 0x21) # time.sleep(0.01) ; board.WriteReg(0x22, 0x22) # time.sleep(0.01) ; board.WriteReg(0x23, 0x23) # time.sleep(0.01) ; board.WriteReg(0x24, 0x24) # time.sleep(0.01) ; board.WriteReg(0x25, 0x25) # time.sleep(0.01) ; board.WriteReg(0x26, 0x26) # time.sleep(0.01) ; board.WriteReg(0x27, 0x27) # time.sleep(0.01) ; board.WriteReg(0x28, 0x28) # time.sleep(0.01) ; board.WriteReg(0x29, 0x29) # time.sleep(0.01) ; board.WriteReg(0x2A, 0x2A) # time.sleep(0.01) ; board.WriteReg(0x2B, 0x2B) # time.sleep(0.01) ; board.WriteReg(0x2C, 0x2C) # time.sleep(0.01) ; board.WriteReg(0x2D, 0x2D) # time.sleep(0.01) ; board.WriteReg(0x2E, 0x2E) # time.sleep(0.01) ; board.WriteReg(0x2F, 0x2F) # time.sleep(0.01) ; board.WriteReg(0x30, 0x30) # time.sleep(0.01) ; board.WriteReg(0x31, 0x31) # time.sleep(0.01) ; board.WriteReg(0x32, 0x32) # time.sleep(0.01) ; board.WriteReg(0x33, 0x33) # time.sleep(0.01) ; board.WriteReg(0x34, 0x34) # time.sleep(0.01) ; board.WriteReg(0x35, 0x35) # time.sleep(0.01) ; board.WriteReg(0x36, 0x36) # time.sleep(0.01) ; board.WriteReg(0x37, 0x37) # time.sleep(0.01) ; board.WriteReg(0x38, 0x38) # time.sleep(0.01) ; board.WriteReg(0x39, 0x39) # time.sleep(0.01) ; board.WriteReg(0x3A, 0x3A) # time.sleep(0.01) ; board.WriteReg(0x3B, 0x3B) # time.sleep(0.01) ; board.WriteReg(0x3C, 0x3C) # time.sleep(0.01) ; board.WriteReg(0x3D, 0x3D) # time.sleep(0.01) ; board.WriteReg(0x3E, 0x3E) # time.sleep(0.01) ; board.WriteReg(0x3F, 0x3F) # time.sleep(0.01) ; board.WriteReg(0x40, 0x40) # time.sleep(0.01) ; board.WriteReg(0x41, 0x41) # time.sleep(0.01) ; board.WriteReg(0x42, 0x42) # time.sleep(0.01) ; board.WriteReg(0x43, 0x43) # time.sleep(0.01) ; board.WriteReg(0x44, 0x44) # time.sleep(0.01) ; board.WriteReg(0x45, 0x45) # time.sleep(0.01) ; board.WriteReg(0x46, 0x46) # time.sleep(0.01) ; board.WriteReg(0x47, 0x47) # time.sleep(0.01) ; board.WriteReg(0x48, 0x48) # time.sleep(0.01) ; board.WriteReg(0x49, 0x49) # time.sleep(0.01) ; board.WriteReg(0x4A, 0x4A) # time.sleep(0.01) ; board.WriteReg(0x4B, 0x4B) # time.sleep(0.01) ; board.WriteReg(0x4C, 0x4C) # time.sleep(0.01) ; board.WriteReg(0x4D, 0x4D) # time.sleep(0.01) ; board.WriteReg(0x4E, 0x4E) # time.sleep(0.01) ; board.WriteReg(0x4F, 0x4F) # time.sleep(0.01) ; board.WriteReg(0x50, 0x50) # time.sleep(0.01) ; board.WriteReg(0x51, 0x51) # time.sleep(0.01) ; board.WriteReg(0x52, 0x52) # time.sleep(0.01) ; board.WriteReg(0x53, 0x53) # time.sleep(0.01) ; board.WriteReg(0x54, 0x54) # time.sleep(0.01) ; board.WriteReg(0x55, 0x55) # time.sleep(0.01) ; board.WriteReg(0x56, 0x56) # time.sleep(0.01) ; board.WriteReg(0x57, 0x57) # time.sleep(0.01) ; board.WriteReg(0x58, 0x58) # time.sleep(0.01) ; board.WriteReg(0x59, 0x59) # time.sleep(0.01) ; board.WriteReg(0x5A, 0x5A) # time.sleep(0.01) ; board.WriteReg(0x5B, 0x5B) # time.sleep(0.01) ; board.WriteReg(0x5C, 0x5C) # time.sleep(0.01) ; board.WriteReg(0x5D, 0x5D) # time.sleep(0.01) ; board.WriteReg(0x5E, 0x5E) # time.sleep(0.01) ; board.WriteReg(0x5F, 0x5F) # time.sleep(0.01) ; board.WriteReg(0x60, 0x60) # time.sleep(0.01) ; board.WriteReg(0x61, 0x61) # time.sleep(0.01) ; board.WriteReg(0x62, 0x22) # time.sleep(0.01) ; board.WriteReg(0x63, 0x63) # time.sleep(0.01) ; board.WriteReg(0x64, 0x64) # time.sleep(0.01) ; board.WriteReg(0x65, 0x65) # time.sleep(0.01) ; board.WriteReg(0x66, 0x66) # time.sleep(0.01) ; board.WriteReg(0x67, 0x67) # time.sleep(0.01) ; board.WriteReg(0x68, 0x68) # time.sleep(0.01) ; board.WriteReg(0x69, 0x69) # time.sleep(0.01) ; board.WriteReg(0x6A, 0x6A) # time.sleep(0.01) ; board.WriteReg(0x6B, 0x6B) # time.sleep(0.01) ; board.WriteReg(0x6C, 0x6C) # time.sleep(0.01) ; board.WriteReg(0x6D, 0x6D) # time.sleep(0.01) ; board.WriteReg(0x6E, 0x6E) # time.sleep(0.01) ; board.WriteReg(0x6F, 0x6F) # time.sleep(0.01) ; board.WriteReg(0x70, 0x70) # time.sleep(0.01) ; board.WriteReg(0x71, 0x71) # time.sleep(0.01) ; board.WriteReg(0x72, 0x72) # time.sleep(0.01) ; board.WriteReg(0x73, 0x73) # time.sleep(0.01) ; board.WriteReg(0x74, 0x74) # time.sleep(0.01) ; board.WriteReg(0x75, 0x75) # time.sleep(0.01) ; board.WriteReg(0x76, 0x76) # time.sleep(0.01) ; board.WriteReg(0x77, 0x77) # time.sleep(0.01) ; board.WriteReg(0x78, 0x78) # time.sleep(0.01) ; board.WriteReg(0x79, 0x79) # time.sleep(0.01) ; board.WriteReg(0x7A, 0x7A) # time.sleep(0.01) ; board.WriteReg(0x7B, 0x7B) # time.sleep(0.01) ; board.WriteReg(0x7C, 0x7C) # time.sleep(0.01) ; board.WriteReg(0x7D, 0x7D) # time.sleep(0.01) ; board.WriteReg(0x7E, 0x7E) # time.sleep(0.01) ; board.WriteReg(0x7F, 0x7F) # time.sleep(0.01) ; board.WriteReg(0x80, 0x80) # time.sleep(0.01) ; board.WriteReg(0x81, 0x81) # time.sleep(0.01) ; board.WriteReg(0x82, 0x82) # time.sleep(0.01) ; board.WriteReg(0x83, 0x83) # time.sleep(0.01) ; board.WriteReg(0x84, 0x84) # time.sleep(0.01) ; board.WriteReg(0x85, 0x85) # time.sleep(0.01) ; board.WriteReg(0x86, 0x86) # time.sleep(0.01) ; board.WriteReg(0x87, 0x87) # time.sleep(0.01) ; board.WriteReg(0x88, 0x88) # time.sleep(0.01) ; board.WriteReg(0x89, 0x89) # time.sleep(0.01) ; board.WriteReg(0x8A, 0x8A) # time.sleep(0.01) ; board.WriteReg(0x8B, 0x8B) # time.sleep(0.01) ; board.WriteReg(0x8C, 0x8C) # time.sleep(0.01) ; board.WriteReg(0x8D, 0x8D) # time.sleep(0.01) ; board.WriteReg(0x8E, 0x8E) # time.sleep(0.01) ; board.WriteReg(0x8F, 0x8F) # time.sleep(0.01) ; board.WriteReg(0x90, 0x90) # time.sleep(0.01) ; board.WriteReg(0x91, 0x91) # time.sleep(0.01) ; board.WriteReg(0x92, 0x92) # time.sleep(0.01) ; board.WriteReg(0x93, 0x93) # time.sleep(0.01) ; board.WriteReg(0x94, 0x94) # time.sleep(0.01) ; board.WriteReg(0x95, 0x95) # time.sleep(0.01) ; board.WriteReg(0x96, 0x96) # time.sleep(0.01) ; board.WriteReg(0x97, 0x97) # time.sleep(0.01) ; board.WriteReg(0x98, 0x98) # time.sleep(0.01) ; board.WriteReg(0x99, 0x99) # time.sleep(0.01) ; board.WriteReg(0x9A, 0x9A) # time.sleep(0.01) ; board.WriteReg(0x9B, 0x9B) # time.sleep(0.01) ; board.WriteReg(0x9C, 0x9C) # time.sleep(0.01) ; board.WriteReg(0x9D, 0x9D) # time.sleep(0.01) ; board.WriteReg(0x9E, 0x9E) # time.sleep(0.01) ; board.WriteReg(0x9F, 0x9F) # time.sleep(0.01) ; board.WriteReg(0xA0, 0xA0) # time.sleep(0.01) ; board.WriteReg(0xA1, 0xA1) # time.sleep(0.01) ; board.WriteReg(0xA2, 0xA2) # time.sleep(0.01) ; board.WriteReg(0xA3, 0xA3) # time.sleep(0.01) ; board.WriteReg(0xA4, 0xA4) # time.sleep(0.01) ; board.WriteReg(0xA5, 0xA5) # time.sleep(0.01) ; board.WriteReg(0xA6, 0xA6) # time.sleep(0.01) ; board.WriteReg(0xA7, 0xA7) # time.sleep(0.01) ; board.WriteReg(0xA8, 0xA8) # time.sleep(0.01) ; board.WriteReg(0xA9, 0xA9) # time.sleep(0.01) ; board.WriteReg(0xAA, 0xAA) # time.sleep(0.01) ; board.WriteReg(0xAB, 0xAB) # time.sleep(0.01) ; board.WriteReg(0xAC, 0xAC) # time.sleep(0.01) ; board.WriteReg(0xAD, 0xAD) # time.sleep(0.01) ; board.WriteReg(0xAE, 0xAE) # time.sleep(0.01) ; board.WriteReg(0xAF, 0xAF) # time.sleep(0.01) ; board.WriteReg(0xB0, 0xB0) # time.sleep(0.01) ; board.WriteReg(0xB1, 0xB1) # time.sleep(0.01) ; board.WriteReg(0xB2, 0xB2) # time.sleep(0.01) ; board.WriteReg(0xB3, 0xB3) # time.sleep(0.01) ; board.WriteReg(0xB4, 0xB4) # time.sleep(0.01) ; board.WriteReg(0xB5, 0xB5) # time.sleep(0.01) ; board.WriteReg(0xB6, 0xB6) # time.sleep(0.01) ; board.WriteReg(0xB7, 0xB7) # time.sleep(0.01) ; board.WriteReg(0xB8, 0xB8) # time.sleep(0.01) ; board.WriteReg(0xB9, 0xB9) # time.sleep(0.01) ; board.WriteReg(0xBA, 0xBA) # time.sleep(0.01) ; board.WriteReg(0xBB, 0xBB) # time.sleep(0.01) ; board.WriteReg(0xBC, 0xBC) # time.sleep(0.01) ; board.WriteReg(0xBD, 0xBD) # time.sleep(0.01) ; board.WriteReg(0xBE, 0xBE) # time.sleep(0.01) ; board.WriteReg(0xBF, 0xBF) # time.sleep(0.01) ; board.WriteReg(0xC0, 0xC0) # time.sleep(0.01) ; board.WriteReg(0xC1, 0xC1) # time.sleep(0.01) ; board.WriteReg(0xC2, 0xC2) # time.sleep(0.01) ; board.WriteReg(0xC3, 0xC3) # time.sleep(0.01) ; board.WriteReg(0xC4, 0xC4) # time.sleep(0.01) ; board.WriteReg(0xC5, 0xC5) # time.sleep(0.01) ; board.WriteReg(0xC6, 0xC6) # time.sleep(0.01) ; board.WriteReg(0xC7, 0xC7) # time.sleep(0.01) ; board.WriteReg(0xC8, 0xC8) # time.sleep(0.01) ; board.WriteReg(0xC9, 0xC9) # time.sleep(0.01) ; board.WriteReg(0xCA, 0xCA) # time.sleep(0.01) ; board.WriteReg(0xCB, 0xCB) # time.sleep(0.01) ; board.WriteReg(0xCC, 0xCC) # time.sleep(0.01) ; board.WriteReg(0xCD, 0xCD) # time.sleep(0.01) ; board.WriteReg(0xCE, 0xCE) # time.sleep(0.01) ; board.WriteReg(0xCF, 0xCF) # time.sleep(0.01) ; board.WriteReg(0xD0, 0xD0) # time.sleep(0.01) ; board.WriteReg(0xD1, 0xD1) # time.sleep(0.01) ; board.WriteReg(0xD2, 0xD2) # time.sleep(0.01) ; board.WriteReg(0xD3, 0xD3) # time.sleep(0.01) ; board.WriteReg(0xD4, 0xD4) # time.sleep(0.01) ; board.WriteReg(0xD5, 0xD5) # time.sleep(0.01) ; board.WriteReg(0xD6, 0xD6) # time.sleep(0.01) ; board.WriteReg(0xD7, 0xD7) # time.sleep(0.01) ; board.WriteReg(0xD8, 0xD8) # time.sleep(0.01) ; board.WriteReg(0xD9, 0xD9) # time.sleep(0.01) ; board.WriteReg(0xDA, 0xDA) # time.sleep(0.01) ; board.WriteReg(0xDB, 0xDB) # time.sleep(0.01) ; board.WriteReg(0xDC, 0xDC) # time.sleep(0.01) ; board.WriteReg(0xDD, 0xDD) # time.sleep(0.01) ; board.WriteReg(0xDE, 0xDE) # time.sleep(0.01) ; board.WriteReg(0xDF, 0xDF) # time.sleep(0.01) ; board.WriteReg(0xE0, 0xE0) # time.sleep(0.01) ; board.WriteReg(0xE1, 0xE1) # time.sleep(0.01) ; board.WriteReg(0xE2, 0xE2) # time.sleep(0.01) ; board.WriteReg(0xE3, 0xE3) # time.sleep(0.01) ; board.WriteReg(0xE4, 0xE4) # time.sleep(0.01) ; board.WriteReg(0xE5, 0xE5) # time.sleep(0.01) ; board.WriteReg(0xE6, 0xE6) # time.sleep(0.01) ; board.WriteReg(0xE7, 0xE7) # time.sleep(0.01) ; board.WriteReg(0xE8, 0xE8) # time.sleep(0.01) ; board.WriteReg(0xE9, 0xE9) # time.sleep(0.01) ; board.WriteReg(0xEA, 0xEA) # time.sleep(0.01) ; board.WriteReg(0xEB, 0xEB) # time.sleep(0.01) ; board.WriteReg(0xEC, 0xEC) # time.sleep(0.01) ; board.WriteReg(0xED, 0xED) # time.sleep(0.01) ; board.WriteReg(0xEE, 0xEE) # time.sleep(0.01) ; board.WriteReg(0xEF, 0xEF) # time.sleep(0.01) ; board.WriteReg(0xF0, 0xF0) # time.sleep(0.01) ; board.WriteReg(0xF1, 0xF1) # time.sleep(0.01) ; board.WriteReg(0xF2, 0xF2) # time.sleep(0.01) ; board.WriteReg(0xF3, 0xF3) # time.sleep(0.01) ; board.WriteReg(0xF4, 0xF4) # time.sleep(0.01) ; board.WriteReg(0xF5, 0xF5) # time.sleep(0.01) ; board.WriteReg(0xF6, 0xF6) # time.sleep(0.01) ; board.WriteReg(0xF7, 0xF7) # time.sleep(0.01) ; board.WriteReg(0xF8, 0xF8) # time.sleep(0.01) ; board.WriteReg(0xF9, 0xF9) # time.sleep(0.01) ; board.WriteReg(0xFA, 0xFA) # time.sleep(0.01) ; board.WriteReg(0xFB, 0xFB) # time.sleep(0.01) ; board.WriteReg(0xFC, 0xFC) # time.sleep(0.01) ; board.WriteReg(0xFD, 0xFD) # time.sleep(0.01) ; board.WriteReg(0xFE, 0xFE) # time.sleep(0.01) ; board.WriteReg(0xFF, 0xFF) # time.sleep(0.01) ; board.WriteReg(0x2A, 0x20) # Enable WB