import sys import array import time # Example 928 White Balance only R LUT loading rx_addr = 0x58 board.WriteReg(0x2A, 0x70) # Red LUT # time.sleep(0.01) ; board.WriteReg(0x00, 0x00) # time.sleep(0.01) ; board.WriteReg(0x01, 0x00) # time.sleep(0.01) ; board.WriteReg(0x02, 0x00) # time.sleep(0.01) ; board.WriteReg(0x03, 0x00) # time.sleep(0.01) ; board.WriteReg(0x04, 0x00) # time.sleep(0.01) ; board.WriteReg(0x05, 0x00) # time.sleep(0.01) ; board.WriteReg(0x06, 0x00) # time.sleep(0.01) ; board.WriteReg(0x07, 0x00) # time.sleep(0.01) ; board.WriteReg(0x08, 0x00) # time.sleep(0.01) ; board.WriteReg(0x09, 0x00) # time.sleep(0.01) ; board.WriteReg(0x0A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x0B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x0C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x0D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x0E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x0F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x10, 0x00) # time.sleep(0.01) ; board.WriteReg(0x11, 0x00) # time.sleep(0.01) ; board.WriteReg(0x12, 0x00) # time.sleep(0.01) ; board.WriteReg(0x13, 0x00) # time.sleep(0.01) ; board.WriteReg(0x14, 0x00) # time.sleep(0.01) ; board.WriteReg(0x15, 0x00) # time.sleep(0.01) ; board.WriteReg(0x16, 0x00) # time.sleep(0.01) ; board.WriteReg(0x17, 0x00) # time.sleep(0.01) ; board.WriteReg(0x18, 0x00) # time.sleep(0.01) ; board.WriteReg(0x19, 0x00) # time.sleep(0.01) ; board.WriteReg(0x1A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x1B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x1C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x1D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x1E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x1F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x20, 0x00) # time.sleep(0.01) ; board.WriteReg(0x21, 0x00) # time.sleep(0.01) ; board.WriteReg(0x22, 0x00) # time.sleep(0.01) ; board.WriteReg(0x23, 0x00) # time.sleep(0.01) ; board.WriteReg(0x24, 0x00) # time.sleep(0.01) ; board.WriteReg(0x25, 0x00) # time.sleep(0.01) ; board.WriteReg(0x26, 0x00) # time.sleep(0.01) ; board.WriteReg(0x27, 0x00) # time.sleep(0.01) ; board.WriteReg(0x28, 0x00) # time.sleep(0.01) ; board.WriteReg(0x29, 0x00) # time.sleep(0.01) ; board.WriteReg(0x2A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x2B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x2C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x2D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x2E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x2F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x30, 0x00) # time.sleep(0.01) ; board.WriteReg(0x31, 0x00) # time.sleep(0.01) ; board.WriteReg(0x32, 0x00) # time.sleep(0.01) ; board.WriteReg(0x33, 0x00) # time.sleep(0.01) ; board.WriteReg(0x34, 0x00) # time.sleep(0.01) ; board.WriteReg(0x35, 0x00) # time.sleep(0.01) ; board.WriteReg(0x36, 0x00) # time.sleep(0.01) ; board.WriteReg(0x37, 0x00) # time.sleep(0.01) ; board.WriteReg(0x38, 0x00) # time.sleep(0.01) ; board.WriteReg(0x39, 0x00) # time.sleep(0.01) ; board.WriteReg(0x3A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x3B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x3C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x3D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x3E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x3F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x40, 0x00) # time.sleep(0.01) ; board.WriteReg(0x41, 0x00) # time.sleep(0.01) ; board.WriteReg(0x42, 0x00) # time.sleep(0.01) ; board.WriteReg(0x43, 0x00) # time.sleep(0.01) ; board.WriteReg(0x44, 0x00) # time.sleep(0.01) ; board.WriteReg(0x45, 0x00) # time.sleep(0.01) ; board.WriteReg(0x46, 0x00) # time.sleep(0.01) ; board.WriteReg(0x47, 0x00) # time.sleep(0.01) ; board.WriteReg(0x48, 0x00) # time.sleep(0.01) ; board.WriteReg(0x49, 0x00) # time.sleep(0.01) ; board.WriteReg(0x4A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x4B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x4C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x4D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x4E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x4F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x50, 0x00) # time.sleep(0.01) ; board.WriteReg(0x51, 0x00) # time.sleep(0.01) ; board.WriteReg(0x52, 0x00) # time.sleep(0.01) ; board.WriteReg(0x53, 0x00) # time.sleep(0.01) ; board.WriteReg(0x54, 0x00) # time.sleep(0.01) ; board.WriteReg(0x55, 0x00) # time.sleep(0.01) ; board.WriteReg(0x56, 0x00) # time.sleep(0.01) ; board.WriteReg(0x57, 0x00) # time.sleep(0.01) ; board.WriteReg(0x58, 0x00) # time.sleep(0.01) ; board.WriteReg(0x59, 0x00) # time.sleep(0.01) ; board.WriteReg(0x5A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x5B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x5C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x5D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x5E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x5F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x60, 0x00) # time.sleep(0.01) ; board.WriteReg(0x61, 0x00) # time.sleep(0.01) ; board.WriteReg(0x62, 0x00) # time.sleep(0.01) ; board.WriteReg(0x63, 0x00) # time.sleep(0.01) ; board.WriteReg(0x64, 0x00) # time.sleep(0.01) ; board.WriteReg(0x65, 0x00) # time.sleep(0.01) ; board.WriteReg(0x66, 0x00) # time.sleep(0.01) ; board.WriteReg(0x67, 0x00) # time.sleep(0.01) ; board.WriteReg(0x68, 0x00) # time.sleep(0.01) ; board.WriteReg(0x69, 0x00) # time.sleep(0.01) ; board.WriteReg(0x6A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x6B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x6C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x6D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x6E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x6F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x70, 0x00) # time.sleep(0.01) ; board.WriteReg(0x71, 0x00) # time.sleep(0.01) ; board.WriteReg(0x72, 0x00) # time.sleep(0.01) ; board.WriteReg(0x73, 0x00) # time.sleep(0.01) ; board.WriteReg(0x74, 0x00) # time.sleep(0.01) ; board.WriteReg(0x75, 0x00) # time.sleep(0.01) ; board.WriteReg(0x76, 0x00) # time.sleep(0.01) ; board.WriteReg(0x77, 0x00) # time.sleep(0.01) ; board.WriteReg(0x78, 0x00) # time.sleep(0.01) ; board.WriteReg(0x79, 0x00) # time.sleep(0.01) ; board.WriteReg(0x7A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x7B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x7C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x7D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x7E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x7F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x80, 0x00) # time.sleep(0.01) ; board.WriteReg(0x81, 0x00) # time.sleep(0.01) ; board.WriteReg(0x82, 0x00) # time.sleep(0.01) ; board.WriteReg(0x83, 0x00) # time.sleep(0.01) ; board.WriteReg(0x84, 0x00) # time.sleep(0.01) ; board.WriteReg(0x85, 0x00) # time.sleep(0.01) ; board.WriteReg(0x86, 0x00) # time.sleep(0.01) ; board.WriteReg(0x87, 0x00) # time.sleep(0.01) ; board.WriteReg(0x88, 0x00) # time.sleep(0.01) ; board.WriteReg(0x89, 0x00) # time.sleep(0.01) ; board.WriteReg(0x8A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x8B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x8C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x8D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x8E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x8F, 0x00) # time.sleep(0.01) ; board.WriteReg(0x90, 0x00) # time.sleep(0.01) ; board.WriteReg(0x91, 0x00) # time.sleep(0.01) ; board.WriteReg(0x92, 0x00) # time.sleep(0.01) ; board.WriteReg(0x93, 0x00) # time.sleep(0.01) ; board.WriteReg(0x94, 0x00) # time.sleep(0.01) ; board.WriteReg(0x95, 0x00) # time.sleep(0.01) ; board.WriteReg(0x96, 0x00) # time.sleep(0.01) ; board.WriteReg(0x97, 0x00) # time.sleep(0.01) ; board.WriteReg(0x98, 0x00) # time.sleep(0.01) ; board.WriteReg(0x99, 0x00) # time.sleep(0.01) ; board.WriteReg(0x9A, 0x00) # time.sleep(0.01) ; board.WriteReg(0x9B, 0x00) # time.sleep(0.01) ; board.WriteReg(0x9C, 0x00) # time.sleep(0.01) ; board.WriteReg(0x9D, 0x00) # time.sleep(0.01) ; board.WriteReg(0x9E, 0x00) # time.sleep(0.01) ; board.WriteReg(0x9F, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA0, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA1, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA2, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA3, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA4, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA5, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA6, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA7, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA8, 0x00) # time.sleep(0.01) ; board.WriteReg(0xA9, 0x00) # time.sleep(0.01) ; board.WriteReg(0xAA, 0x00) # time.sleep(0.01) ; board.WriteReg(0xAB, 0x00) # time.sleep(0.01) ; board.WriteReg(0xAC, 0x00) # time.sleep(0.01) ; board.WriteReg(0xAD, 0x00) # time.sleep(0.01) ; board.WriteReg(0xAE, 0x00) # time.sleep(0.01) ; board.WriteReg(0xAF, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB0, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB1, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB2, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB3, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB4, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB5, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB6, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB7, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB8, 0x00) # time.sleep(0.01) ; board.WriteReg(0xB9, 0x00) # time.sleep(0.01) ; board.WriteReg(0xBA, 0x00) # time.sleep(0.01) ; board.WriteReg(0xBB, 0x00) # time.sleep(0.01) ; board.WriteReg(0xBC, 0x00) # time.sleep(0.01) ; board.WriteReg(0xBD, 0x00) # time.sleep(0.01) ; board.WriteReg(0xBE, 0x00) # time.sleep(0.01) ; board.WriteReg(0xBF, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC0, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC1, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC2, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC3, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC4, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC5, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC6, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC7, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC8, 0x00) # time.sleep(0.01) ; board.WriteReg(0xC9, 0x00) # time.sleep(0.01) ; board.WriteReg(0xCA, 0x00) # time.sleep(0.01) ; board.WriteReg(0xCB, 0x00) # time.sleep(0.01) ; board.WriteReg(0xCC, 0x00) # time.sleep(0.01) ; board.WriteReg(0xCD, 0x00) # time.sleep(0.01) ; board.WriteReg(0xCE, 0x00) # time.sleep(0.01) ; board.WriteReg(0xCF, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD0, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD1, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD2, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD3, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD4, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD5, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD6, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD7, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD8, 0x00) # time.sleep(0.01) ; board.WriteReg(0xD9, 0x00) # time.sleep(0.01) ; board.WriteReg(0xDA, 0x00) # time.sleep(0.01) ; board.WriteReg(0xDB, 0x00) # time.sleep(0.01) ; board.WriteReg(0xDC, 0x00) # time.sleep(0.01) ; board.WriteReg(0xDD, 0x00) # time.sleep(0.01) ; board.WriteReg(0xDE, 0x00) # time.sleep(0.01) ; board.WriteReg(0xDF, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE0, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE1, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE2, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE3, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE4, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE5, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE6, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE7, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE8, 0x00) # time.sleep(0.01) ; board.WriteReg(0xE9, 0x00) # time.sleep(0.01) ; board.WriteReg(0xEA, 0x00) # time.sleep(0.01) ; board.WriteReg(0xEB, 0x00) # time.sleep(0.01) ; board.WriteReg(0xEC, 0x00) # time.sleep(0.01) ; board.WriteReg(0xED, 0x00) # time.sleep(0.01) ; board.WriteReg(0xEE, 0x00) # time.sleep(0.01) ; board.WriteReg(0xEF, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF0, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF1, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF2, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF3, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF4, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF5, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF6, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF7, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF8, 0x00) # time.sleep(0.01) ; board.WriteReg(0xF9, 0x00) # time.sleep(0.01) ; board.WriteReg(0xFA, 0x00) # time.sleep(0.01) ; board.WriteReg(0xFB, 0x00) # time.sleep(0.01) ; board.WriteReg(0xFC, 0x00) # time.sleep(0.01) ; board.WriteReg(0xFD, 0x00) # time.sleep(0.01) ; board.WriteReg(0xFE, 0x00) # time.sleep(0.01) ; board.WriteReg(0xFF, 0x00) # time.sleep(0.01) ; board.WriteReg(0x2A, 0x20) # Enable WB