//*****************************************************************************
//
// interrupt.c - Driver for the NVIC Interrupt Controller.
//
// Copyright (c) 2005-2013 Texas Instruments Incorporated.  All rights reserved.
// Software License Agreement
// 
//   Redistribution and use in source and binary forms, with or without
//   modification, are permitted provided that the following conditions
//   are met:
// 
//   Redistributions of source code must retain the above copyright
//   notice, this list of conditions and the following disclaimer.
// 
//   Redistributions in binary form must reproduce the above copyright
//   notice, this list of conditions and the following disclaimer in the
//   documentation and/or other materials provided with the  
//   distribution.
// 
//   Neither the name of Texas Instruments Incorporated nor the names of
//   its contributors may be used to endorse or promote products derived
//   from this software without specific prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// 
// This is part of revision 1.0 of the Tiva Peripheral Driver Library.
//
//*****************************************************************************

//*****************************************************************************
//
//! \addtogroup interrupt_api
//! @{
//
//*****************************************************************************

#include <stdbool.h>
#include <stdint.h>
#include "hw_ints.h"
#include "hw_nvic.h"
#include "hw_types.h"
#include "cpu.h"
#include "debug.h"
#include "interrupt.h"

//*****************************************************************************
//
// This is a mapping between priority grouping encodings and the number of
// preemption priority bits.
//
//*****************************************************************************
static const uint32_t g_pui32Priority[] =
{
    NVIC_APINT_PRIGROUP_0_8, NVIC_APINT_PRIGROUP_1_7, NVIC_APINT_PRIGROUP_2_6,
    NVIC_APINT_PRIGROUP_3_5, NVIC_APINT_PRIGROUP_4_4, NVIC_APINT_PRIGROUP_5_3,
    NVIC_APINT_PRIGROUP_6_2, NVIC_APINT_PRIGROUP_7_1
};

//*****************************************************************************
//
// This is a mapping between interrupt number and the register that contains
// the priority encoding for that interrupt.
//
//*****************************************************************************
static const uint32_t g_pui32Regs[] =
{
    0, NVIC_SYS_PRI1, NVIC_SYS_PRI2, NVIC_SYS_PRI3, NVIC_PRI0, NVIC_PRI1,
    NVIC_PRI2, NVIC_PRI3, NVIC_PRI4, NVIC_PRI5, NVIC_PRI6, NVIC_PRI7,
    NVIC_PRI8, NVIC_PRI9, NVIC_PRI10, NVIC_PRI11, NVIC_PRI12, NVIC_PRI13,
    NVIC_PRI14, NVIC_PRI15, NVIC_PRI16, NVIC_PRI17, NVIC_PRI18, NVIC_PRI19,
    NVIC_PRI20, NVIC_PRI21, NVIC_PRI22, NVIC_PRI23, NVIC_PRI24, NVIC_PRI25,
    NVIC_PRI26, NVIC_PRI27, NVIC_PRI28, NVIC_PRI29, NVIC_PRI30, NVIC_PRI31,
    NVIC_PRI32, NVIC_PRI33, NVIC_PRI34
};

//*****************************************************************************
//
// This is a mapping between interrupt number (for the peripheral interrupts
// only) and the register that contains the interrupt enable for that
// interrupt.
//
//*****************************************************************************
static const uint32_t g_pui32EnRegs[] =
{
    NVIC_EN0, NVIC_EN1, NVIC_EN2, NVIC_EN3, NVIC_EN4
};

//*****************************************************************************
//
// This is a mapping between interrupt number (for the peripheral interrupts
// only) and the register that contains the interrupt disable for that
// interrupt.
//
//*****************************************************************************
static const uint32_t g_pui32Dii16Regs[] =
{
    NVIC_DIS0, NVIC_DIS1, NVIC_DIS2, NVIC_DIS3, NVIC_DIS4
};

//*****************************************************************************
//
// This is a mapping between interrupt number (for the peripheral interrupts
// only) and the register that contains the interrupt pend for that interrupt.
//
//*****************************************************************************
static const uint32_t g_pui32PendRegs[] =
{
    NVIC_PEND0, NVIC_PEND1, NVIC_PEND2, NVIC_PEND3, NVIC_PEND4
};

//*****************************************************************************
//
// This is a mapping between interrupt number (for the peripheral interrupts
// only) and the register that contains the interrupt unpend for that
// interrupt.
//
//*****************************************************************************
static const uint32_t g_pui32UnpendRegs[] =
{
    NVIC_UNPEND0, NVIC_UNPEND1, NVIC_UNPEND2, NVIC_UNPEND3, NVIC_UNPEND4
};

//*****************************************************************************
//
//! \internal
//! The default interrupt handler.
//!
//! This is the default interrupt handler for all interrupts.  It simply loops
//! forever so that the system state is preserved for observation by a
//! debugger.  Since interrupts must be disabled before unregistering the
//! corresponding handler, this should never be called during normal operation.
//!
//! \return None.
//
//*****************************************************************************
static void
IntDefaultHandler(void)
{
    //
    // Go into an infinite loop.
    //
    while(1)
    {
    }
}

//*****************************************************************************
//
// The processor vector table.
//
// This contains a list of the handlers for the various interrupt sources in
// the system.  The layout of this list is defined by the hardware; assertion
// of an interrupt causes the processor to start executing directly at the
// address given in the corresponding location in this list.
//
//*****************************************************************************
//
// Set the size of the vector table to the largest number of interrupts of
// any device
//
#undef NUM_INTERRUPTS
#define NUM_INTERRUPTS                          155
#if defined(ewarm)
#pragma data_alignment=1024
static __no_init void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) @ "VTABLE";
#elif defined(sourcerygxx)
static __attribute__((section(".cs3.region-head.ram")))
void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) __attribute__ ((aligned(1024)));
#elif defined(ccs) || defined(DOXYGEN)
#pragma DATA_ALIGN(g_pfnRAMVectors, 1024)
#pragma DATA_SECTION(g_pfnRAMVectors, ".vtable")
void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void);
#else
static __attribute__((section("vtable")))
void (*g_pfnRAMVectors[NUM_INTERRUPTS])(void) __attribute__ ((aligned(1024)));
#endif

//*****************************************************************************
//
//! Enables the processor interrupt.
//!
//! This function allows the processor to respond to interrupts.  This function
//! does not affect the set of interrupts enabled in the interrupt controller;
//! it just gates the single interrupt from the controller to the processor.
//!
//! \note Previously, this function had no return value.  As such, it was
//! possible to include <tt>interrupt.h</tt> and call this function without
//! having included <tt>hw_types.h</tt>.  Now that the return is a
//! <tt>bool</tt>, a compiler error occurs in this case.  The solution
//! is to include <tt>hw_types.h</tt> before including <tt>interrupt.h</tt>.
//!
//! \return Returns \b true if interrupts were disabled when the function was
//! called or \b false if they were initially enabled.
//
//*****************************************************************************
bool
IntMasterEnable(void)
{
    //
    // Enable processor interrupts.
    //
    return(CPUcpsie());
}

//*****************************************************************************
//
//! Disables the processor interrupt.
//!
//! This function prevents the processor from receiving interrupts.  This
//! function does not affect the set of interrupts enabled in the interrupt
//! controller; it just gates the single interrupt from the controller to the
//! processor.
//!
//! \note Previously, this function had no return value.  As such, it was
//! possible to include <tt>interrupt.h</tt> and call this function without
//! having included <tt>hw_types.h</tt>.  Now that the return is a
//! <tt>bool</tt>, a compiler error occurs in this case.  The solution
//! is to include <tt>hw_types.h</tt> before including <tt>interrupt.h</tt>.
//!
//! \return Returns \b true if interrupts were already disabled when the
//! function was called or \b false if they were initially enabled.
//
//*****************************************************************************
bool
IntMasterDisable(void)
{
    //
    // Disable processor interrupts.
    //
    return(CPUcpsid());
}

//*****************************************************************************
//
//! Registers a function to be called when an interrupt occurs.
//!
//! \param ui32Interrupt specifies the interrupt in question.
//! \param pfnHandler is a pointer to the function to be called.
//!
//! This function is used to specify the handler function to be called when the
//! given interrupt is asserted to the processor.  When the interrupt occurs,
//! if it is enabled (via IntEnable()), the handler function is called in
//! interrupt context.  Because the handler function can preempt other code,
//! care must be taken to protect memory or peripherals that are accessed by
//! the handler and other non-handler code.
//!
//! \note The use of this function (directly or indirectly via a peripheral
//! driver interrupt register function) moves the interrupt vector table from
//! flash to SRAM.  Therefore, care must be taken when linking the application
//! to ensure that the SRAM vector table is located at the beginning of SRAM;
//! otherwise the NVIC does not look in the correct portion of memory for the
//! vector table (it requires the vector table be on a 1 kB memory alignment).
//! Normally, the SRAM vector table is so placed via the use of linker scripts.
//! See the discussion of compile-time versus run-time interrupt handler
//! registration in the introduction to this chapter.
//!
//! \return None.
//
//*****************************************************************************
void
IntRegister(uint32_t ui32Interrupt, void (*pfnHandler)(void))
{
    uint32_t ui32Idx, ui32Value;

    //
    // Check the arguments.
    //
    ASSERT(ui32Interrupt < NUM_INTERRUPTS);

    //
    // Make sure that the RAM vector table is correctly aligned.
    //
    ASSERT(((uint32_t)g_pfnRAMVectors & 0x000003ff) == 0);

    //
    // See if the RAM vector table has been initialized.
    //
    if(HWREG(NVIC_VTABLE) != (uint32_t)g_pfnRAMVectors)
    {
        //
        // Copy the vector table from the beginning of FLASH to the RAM vector
        // table.
        //
        ui32Value = HWREG(NVIC_VTABLE);
        for(ui32Idx = 0; ui32Idx < NUM_INTERRUPTS; ui32Idx++)
        {
            g_pfnRAMVectors[ui32Idx] = (void (*)(void))HWREG((ui32Idx * 4) +
                                       ui32Value);
        }

        //
        // Point the NVIC at the RAM vector table.
        //
        HWREG(NVIC_VTABLE) = (uint32_t)g_pfnRAMVectors;
    }

    //
    // Save the interrupt handler.
    //
    g_pfnRAMVectors[ui32Interrupt] = pfnHandler;
}

//*****************************************************************************
//
//! Unregisters the function to be called when an interrupt occurs.
//!
//! \param ui32Interrupt specifies the interrupt in question.
//!
//! This function is used to indicate that no handler is called when the
//! given interrupt is asserted to the processor.  The interrupt source is
//! automatically disabled (via IntDisable()) if necessary.
//!
//! \sa IntRegister() for important information about registering interrupt
//! handlers.
//!
//! \return None.
//
//*****************************************************************************
void
IntUnregister(uint32_t ui32Interrupt)
{
    //
    // Check the arguments.
    //
    ASSERT(ui32Interrupt < NUM_INTERRUPTS);

    //
    // Reset the interrupt handler.
    //
    g_pfnRAMVectors[ui32Interrupt] = IntDefaultHandler;
}

//*****************************************************************************
//
//! Sets the priority grouping of the interrupt controller.
//!
//! \param ui32Bits specifies the number of bits of preemptable priority.
//!
//! This function specifies the split between preemptable priority levels and
//! sub-priority levels in the interrupt priority specification.  The range of
//! the grouping values are dependent upon the hardware implementation; on
//! the Tiva C and E Series family, three bits are available for hardware
//! interrupt prioritization and therefore priority grouping values of three
//! through seven have the same effect.
//!
//! \return None.
//
//*****************************************************************************
void
IntPriorityGroupingSet(uint32_t ui32Bits)
{
    //
    // Check the arguments.
    //
    ASSERT(ui32Bits < NUM_PRIORITY);

    //
    // Set the priority grouping.
    //
    HWREG(NVIC_APINT) = NVIC_APINT_VECTKEY | g_pui32Priority[ui32Bits];
}

//*****************************************************************************
//
//! Gets the priority grouping of the interrupt controller.
//!
//! This function returns the split between preemptable priority levels and
//! sub-priority levels in the interrupt priority specification.
//!
//! \return The number of bits of preemptable priority.
//
//*****************************************************************************
uint32_t
IntPriorityGroupingGet(void)
{
    uint32_t ui32Loop, ui32Value;

    //
    // Read the priority grouping.
    //
    ui32Value = HWREG(NVIC_APINT) & NVIC_APINT_PRIGROUP_M;

    //
    // Loop through the priority grouping values.
    //
    for(ui32Loop = 0; ui32Loop < NUM_PRIORITY; ui32Loop++)
    {
        //
        // Stop looping if this value matches.
        //
        if(ui32Value == g_pui32Priority[ui32Loop])
        {
            break;
        }
    }

    //
    // Return the number of priority bits.
    //
    return(ui32Loop);
}

//*****************************************************************************
//
//! Sets the priority of an interrupt.
//!
//! \param ui32Interrupt specifies the interrupt in question.
//! \param ui8Priority specifies the priority of the interrupt.
//!
//! This function is used to set the priority of an interrupt.  When multiple
//! interrupts are asserted simultaneously, the ones with the highest priority
//! are processed before the lower priority interrupts.  Smaller numbers
//! correspond to higher interrupt priorities; priority 0 is the highest
//! interrupt priority.
//!
//! The hardware priority mechanism only looks at the upper N bits of the
//! priority level (where N is 3 for the Tiva C and E Series family), so any
//! prioritization must be performed in those bits.  The remaining bits can be
//! used to sub-prioritize the interrupt sources, and may be used by the
//! hardware priority mechanism on a future part.  This arrangement allows
//! priorities to migrate to different NVIC implementations without changing
//! the gross prioritization of the interrupts.
//!
//! \return None.
//
//*****************************************************************************
void
IntPrioritySet(uint32_t ui32Interrupt, uint8_t ui8Priority)
{
    uint32_t ui32Temp;

    //
    // Check the arguments.
    //
    ASSERT((ui32Interrupt >= 4) && (ui32Interrupt < NUM_INTERRUPTS));

    //
    // Set the interrupt priority.
    //
    ui32Temp = HWREG(g_pui32Regs[ui32Interrupt >> 2]);
    ui32Temp &= ~(0xFF << (8 * (ui32Interrupt & 3)));
    ui32Temp |= ui8Priority << (8 * (ui32Interrupt & 3));
    HWREG(g_pui32Regs[ui32Interrupt >> 2]) = ui32Temp;
}

//*****************************************************************************
//
//! Gets the priority of an interrupt.
//!
//! \param ui32Interrupt specifies the interrupt in question.
//!
//! This function gets the priority of an interrupt.  See IntPrioritySet() for
//! a definition of the priority value.
//!
//! \return Returns the interrupt priority, or -1 if an invalid interrupt was
//! specified.
//
//*****************************************************************************
int32_t
IntPriorityGet(uint32_t ui32Interrupt)
{
    //
    // Check the arguments.
    //
    ASSERT((ui32Interrupt >= 4) && (ui32Interrupt < NUM_INTERRUPTS));

    //
    // Return the interrupt priority.
    //
    return(
        (HWREG(g_pui32Regs[ui32Interrupt >> 2]) >> (8 * (ui32Interrupt & 3))) &
        0xFF);
}

//*****************************************************************************
//
//! Enables an interrupt.
//!
//! \param ui32Interrupt specifies the interrupt to be enabled.
//!
//! The specified interrupt is enabled in the interrupt controller.  Other
//! enables for the interrupt (such as at the peripheral level) are unaffected
//! by this function.
//!
//! \return None.
//
//*****************************************************************************
void
IntEnable(uint32_t ui32Interrupt)
{
    //
    // Check the arguments.
    //
    ASSERT(ui32Interrupt < NUM_INTERRUPTS);

    //
    // Determine the interrupt to enable.
    //
    if(ui32Interrupt == FAULT_MPU)
    {
        //
        // Enable the MemManage interrupt.
        //
        HWREG(NVIC_SYS_HND_CTRL) |= NVIC_SYS_HND_CTRL_MEM;
    }
    else if(ui32Interrupt == FAULT_BUS)
    {
        //
        // Enable the bus fault interrupt.
        //
        HWREG(NVIC_SYS_HND_CTRL) |= NVIC_SYS_HND_CTRL_BUS;
    }
    else if(ui32Interrupt == FAULT_USAGE)
    {
        //
        // Enable the usage fault interrupt.
        //
        HWREG(NVIC_SYS_HND_CTRL) |= NVIC_SYS_HND_CTRL_USAGE;
    }
    else if(ui32Interrupt == FAULT_SYSTICK)
    {
        //
        // Enable the System Tick interrupt.
        //
        HWREG(NVIC_ST_CTRL) |= NVIC_ST_CTRL_INTEN;
    }
    else if(ui32Interrupt >= 16)
    {
        //
        // Enable the general interrupt.
        //
        HWREG(g_pui32EnRegs[(ui32Interrupt - 16) / 32]) =
            1 << ((ui32Interrupt - 16) & 31);
    }
}

//*****************************************************************************
//
//! Disables an interrupt.
//!
//! \param ui32Interrupt specifies the interrupt to be disabled.
//!
//! The specified interrupt is disabled in the interrupt controller.  Other
//! enables for the interrupt (such as at the peripheral level) are unaffected
//! by this function.
//!
//! \return None.
//
//*****************************************************************************
void
IntDisable(uint32_t ui32Interrupt)
{
    //
    // Check the arguments.
    //
    ASSERT(ui32Interrupt < NUM_INTERRUPTS);

    //
    // Determine the interrupt to disable.
    //
    if(ui32Interrupt == FAULT_MPU)
    {
        //
        // Disable the MemManage interrupt.
        //
        HWREG(NVIC_SYS_HND_CTRL) &= ~(NVIC_SYS_HND_CTRL_MEM);
    }
    else if(ui32Interrupt == FAULT_BUS)
    {
        //
        // Disable the bus fault interrupt.
        //
        HWREG(NVIC_SYS_HND_CTRL) &= ~(NVIC_SYS_HND_CTRL_BUS);
    }
    else if(ui32Interrupt == FAULT_USAGE)
    {
        //
        // Disable the usage fault interrupt.
        //
        HWREG(NVIC_SYS_HND_CTRL) &= ~(NVIC_SYS_HND_CTRL_USAGE);
    }
    else if(ui32Interrupt == FAULT_SYSTICK)
    {
        //
        // Disable the System Tick interrupt.
        //
        HWREG(NVIC_ST_CTRL) &= ~(NVIC_ST_CTRL_INTEN);
    }
    else if(ui32Interrupt >= 16)
    {
        //
        // Disable the general interrupt.
        //
        HWREG(g_pui32Dii16Regs[(ui32Interrupt - 16) / 32]) =
            1 << ((ui32Interrupt - 16) & 31);
    }
}

//*****************************************************************************
//
//! Returns if a peripheral interrupt is enabled.
//!
//! \param ui32Interrupt specifies the interrupt to check.
//!
//! This function checks if the specified interrupt is enabled in the interrupt
//! controller.
//!
//! \return A non-zero value if the interrupt is enabled.
//
//*****************************************************************************
uint32_t
IntIsEnabled(uint32_t ui32Interrupt)
{
    uint32_t ui32Ret;

    //
    // Check the arguments.
    //
    ASSERT(ui32Interrupt < NUM_INTERRUPTS);

    //
    // Initialize the return value.
    //
    ui32Ret = 0;

    //
    // Determine the interrupt to disable.
    //
    if(ui32Interrupt == FAULT_MPU)
    {
        //
        // Check the MemManage interrupt.
        //
        ui32Ret = HWREG(NVIC_SYS_HND_CTRL) & NVIC_SYS_HND_CTRL_MEM;
    }
    else if(ui32Interrupt == FAULT_BUS)
    {
        //
        // Check the bus fault interrupt.
        //
        ui32Ret = HWREG(NVIC_SYS_HND_CTRL) & NVIC_SYS_HND_CTRL_BUS;
    }
    else if(ui32Interrupt == FAULT_USAGE)
    {
        //
        // Check the usage fault interrupt.
        //
        ui32Ret = HWREG(NVIC_SYS_HND_CTRL) & NVIC_SYS_HND_CTRL_USAGE;
    }
    else if(ui32Interrupt == FAULT_SYSTICK)
    {
        //
        // Check the System Tick interrupt.
        //
        ui32Ret = HWREG(NVIC_ST_CTRL) & NVIC_ST_CTRL_INTEN;
    }
    else if(ui32Interrupt >= 16)
    {
        //
        // Check the general interrupt.
        //
        ui32Ret = HWREG(g_pui32EnRegs[(ui32Interrupt - 16) / 32]) &
                  (1 << ((ui32Interrupt - 16) & 31));
    }
    return(ui32Ret);
}

//*****************************************************************************
//
//! Pends an interrupt.
//!
//! \param ui32Interrupt specifies the interrupt to be pended.
//!
//! The specified interrupt is pended in the interrupt controller.  Pending an
//! interrupt causes the interrupt controller to execute the corresponding
//! interrupt handler at the next available time, based on the current
//! interrupt state priorities.  For example, if called by a higher priority
//! interrupt handler, the specified interrupt handler is not called until
//! after the current interrupt handler has completed execution.  The interrupt
//! must have been enabled for it to be called.
//!
//! \return None.
//
//*****************************************************************************
void
IntPendSet(uint32_t ui32Interrupt)
{
    //
    // Check the arguments.
    //
    ASSERT(ui32Interrupt < NUM_INTERRUPTS);

    //
    // Determine the interrupt to pend.
    //
    if(ui32Interrupt == FAULT_NMI)
    {
        //
        // Pend the NMI interrupt.
        //
        HWREG(NVIC_INT_CTRL) |= NVIC_INT_CTRL_NMI_SET;
    }
    else if(ui32Interrupt == FAULT_PENDSV)
    {
        //
        // Pend the PendSV interrupt.
        //
        HWREG(NVIC_INT_CTRL) |= NVIC_INT_CTRL_PEND_SV;
    }
    else if(ui32Interrupt == FAULT_SYSTICK)
    {
        //
        // Pend the SysTick interrupt.
        //
        HWREG(NVIC_INT_CTRL) |= NVIC_INT_CTRL_PENDSTSET;
    }
    else if(ui32Interrupt >= 16)
    {
        //
        // Pend the general interrupt.
        //
        HWREG(g_pui32PendRegs[(ui32Interrupt - 16) / 32]) =
            1 << ((ui32Interrupt - 16) & 31);
    }
}

//*****************************************************************************
//
//! Un-pends an interrupt.
//!
//! \param ui32Interrupt specifies the interrupt to be un-pended.
//!
//! The specified interrupt is un-pended in the interrupt controller.  This
//! causes any previously generated interrupts that have not been handled
//! yet (due to higher priority interrupts or the interrupt not having been
//! enabled yet) to be discarded.
//!
//! \return None.
//
//*****************************************************************************
void
IntPendClear(uint32_t ui32Interrupt)
{
    //
    // Check the arguments.
    //
    ASSERT(ui32Interrupt < NUM_INTERRUPTS);

    //
    // Determine the interrupt to unpend.
    //
    if(ui32Interrupt == FAULT_PENDSV)
    {
        //
        // Unpend the PendSV interrupt.
        //
        HWREG(NVIC_INT_CTRL) |= NVIC_INT_CTRL_UNPEND_SV;
    }
    else if(ui32Interrupt == FAULT_SYSTICK)
    {
        //
        // Unpend the SysTick interrupt.
        //
        HWREG(NVIC_INT_CTRL) |= NVIC_INT_CTRL_PENDSTCLR;
    }
    else if(ui32Interrupt >= 16)
    {
        //
        // Unpend the general interrupt.
        //
        HWREG(g_pui32UnpendRegs[(ui32Interrupt - 16) / 32]) =
            1 << ((ui32Interrupt - 16) & 31);
    }
}

//*****************************************************************************
//
//! Sets the priority masking level
//!
//! \param ui32PriorityMask is the priority level that is masked.
//!
//! This function sets the interrupt priority masking level so that all
//! interrupts at the specified or lesser priority level are masked.  Masking
//! interrupts can be used to globally disable a set of interrupts with
//! priority below a predetermined threshold.  A value of 0 disables priority
//! masking.
//!
//! Smaller numbers correspond to higher interrupt priorities.  So for example
//! a priority level mask of 4 allows interrupts of priority level 0-3,
//! and interrupts with a numerical priority of 4 and greater are blocked.
//!
//! The hardware priority mechanism only looks at the upper N bits of the
//! priority level (where N is 3 for the Tiva C and E Series family), so any
//! prioritization must be performed in those bits.
//!
//! \return None.
//
//*****************************************************************************
void
IntPriorityMaskSet(uint32_t ui32PriorityMask)
{
    //
    // Set the priority mask.
    //
    CPUbasepriSet(ui32PriorityMask);
}

//*****************************************************************************
//
//! Gets the priority masking level
//!
//! This function gets the current setting of the interrupt priority masking
//! level.  The value returned is the priority level such that all interrupts
//! of that and lesser priority are masked.  A value of 0 means that priority
//! masking is disabled.
//!
//! Smaller numbers correspond to higher interrupt priorities.  So for example
//! a priority level mask of 4 allows interrupts of priority level 0-3,
//! and interrupts with a numerical priority of 4 and greater are blocked.
//!
//! The hardware priority mechanism only looks at the upper N bits of the
//! priority level (where N is 3 for the Tiva C and E Series family), so any
//! prioritization must be performed in those bits.
//!
//! \return Returns the value of the interrupt priority level mask.
//
//*****************************************************************************
uint32_t
IntPriorityMaskGet(void)
{
    //
    // Return the current priority mask.
    //
    return(CPUbasepriGet());
}

//*****************************************************************************
//
//! Triggers an interrupt.
//!
//! \param ui32Interrupt specifies the interrupt to be triggered.
//!
//! This function performs a software trigger of an interrupt.  The interrupt
//! controller behaves as if the corresponding interrupt line was asserted, and
//! the interrupt is handled in the same manner (meaning that it must be
//! enabled in order to be processed, and the processing is based on its
//! priority with respect to other unhandled interrupts).
//!
//! \return None.
//
//*****************************************************************************
void
IntTrigger(uint32_t ui32Interrupt)
{
    //
    // Check the arguments.
    //
    ASSERT((ui32Interrupt >= 16) && (ui32Interrupt < NUM_INTERRUPTS));

    //
    // Trigger this interrupt.
    //
    HWREG(NVIC_SW_TRIG) = ui32Interrupt - 16;
}

//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************
