Tool/software: TI C/C++ Compiler
Hi
Vision SDK versioned 3.2
we use opengles 2.0 to display the video screen in real time, but the display picture appear offset every other frame (odd frame is correct,even frame error)
we use System_eglGetTexYuv() to get yuv image id (images are stored in sr1 buffer),glBindTexture(GL_TEXTURE_EXTERNAL_OES,id) to blind texture;
if we memcpy yuv image to malloc memory(ARM) and then get image id ,the image can display correct.
1.how can we avoid image offset
2.is there anything special about sr1 memory while we using System_eglGetTexYuv() ?
Thanks