Hi, All,
I'm currently using WINCE 6.0 R3 on OMAP 3530 with POWERVR enabled.
My program is written in C++ calling OpenGL ES 1.1 to do some simple swapping (eglSwapBuffers).
When I run the program with fullscreen (800x480).
I got 60 FPS.
However, when I run the program in a window dialog (640x480).
It drops down to 4 FPS.
Would you please advise whether this frame rate dropped is valid or not?
Thanks in advance,
Richard