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TDA4VM: tda4vm

Part Number: TDA4VM

When using graph pipelining is there a way to grab the output image buffer and hold it before the next frame call.  The image buffer can be accessed using vxMapImagePatch but this also needs to be released for the next vxGraphParameterEnqueueReadyRef step.  Is there a mechanism, queue or otherwise to buffer a series of outputs for processing external to the current application.  Please advise.