Hi,all experts:
I use GPU render surround view in vision sdk3.7.
1):when I use the camera data, I use " uniform samplerExternalOES sTexture " in my shader
2):when I use the picture date, I use " uniform sampler2D sTexture " in my shader.
I use free commond , my system still has 240M memory unused.
then I use the commond " dd if=/dev/zero of=/media/data/swapfile count=300 bs=1M "
but system is error and reboot when I use the picture data. and system is no error and run ok when I use the camera data.
My question is what's the different between the 1) and 2), and now how I can solve it ?