Tool/software: TI-RTOS
Dear Champs,
My customer would like to understand the details how 3D SRV can be implemented on DSP of TDA3 and what is the difference between DSP implementation and GPU's.
Could you please provide details what is the view point in the TDA3 3D SRV? is it same as 'virtual camera point'?
When 'view turn around' is implemented, does intermediate images used in this view turn around can be generated using LUT table in each view points?
My customer normally requires hundreds views to implement 3D SRV, and want to know how it can be implemented on TDA3 and how much memory size will be required.
When I checked marketing slides, I found 9 view point implementation case and 21 view point implementation.
When view point was increased, what is the benefit with this many view points?
I found about 1.3MBytes is required for 1 view point in the VisionSDK datasheet, but I found 32MB required for 9 view point and 64MB required for 21 view points.
Then, the actual size of 21 view points case should be 32MB(9 view points) + 1.3MB x 12 view points = 47.6MB, right?
And, for auto calibration(online calibration)
my customer also wants to implement auto calibration and want to know if there is an additional resource to implement this auto calibration(online calibration).
in this case, is it possible to extract 'Motion' like 'Optical Flow' from 4ch input videos at run-time?
If so, could you please provide details how this Motion can be implemented and its processing time and how many motion can be extracted?
Thanks and Best Regards,
SI.