Hi,
In my understanding, in original sgxFrmcpy, input textures are passed as textureIDs using "System_eglWindowGetTexYuv" and
output framebuffer is indicated by "glBindFramebuffer(*, 0)".
I want to know how to input multiple textures to SGX not as a textureID but as a memory address.
And I want to pass address of frame buffer explicitly to the next Link. How can I do it?
Thanks,
Koji