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TDA2PXEVM: [TDA2Px][VSDK03-07-01-00]Memory address assigned to SGX frame buffers and textures

Part Number: TDA2PXEVM

Hi,

In my understanding, in original sgxFrmcpy, input textures are passed as textureIDs using "System_eglWindowGetTexYuv" and

output framebuffer is indicated by "glBindFramebuffer(*, 0)".

I want to know how to input multiple textures to SGX not as a textureID but as a memory address.

And I want to pass address of frame buffer explicitly to the next Link. How can I do it?

Thanks,

Koji