Tool/software: Linux
Following up on customising Voxel for Ethernet use, a first thing to try would be understand how
VXL files are decoded by the SDK and the frames obtained at application level.
Thus, some clarity is needed to understand the data format being used in Voxel SDK.
If I have a look at VXLDecoder.cpp then there is a point where this happens -
FrameStreamReader r(vxlFileName, sys);
Can you elaborate on what this does ? Does it involve some deserialization operation with the above call ?