Hi,
We would like to use DMD to do some time-dependent control. The idea is to generate a bunch of DMD patterns and circle them through.
But we require that there should always be light reflect from DMD - meaning we can't have a dark frame (all pixels "OFF") between adjacent DMD patterns.
So, would you please tell me some details about DMD pixel status during pattern switching? Are all mirror turned off between adjacent patterns?
Why does the DMD act this way? Anything due to API function? How can be get rid of it?
I thought this was a problem for previous DMD products but it seems that it has been solved later. Is this true?
Thanks,
Jinyang