For normal multiplication (uint32*uint32, uint16*uint16), division calculation(uint32/uint16), will FPU take shorter time than a normal fix point DSP core? (compare F280049 with F28027, with all instructions enabled)
For example,
uint32 a = 2, b = 3;
float32 c = 4, d = 5;
Will c * d fater than a * b.? What if variable is in uint16 and float32?
Will a / b fater than c / d? What if variable is in uint16 and float32?
Thanks
Sheldon