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TDA4VM: TDA4VM: OPENVX hangs on a pipelined graph when a node input is more than 32 input/output objects

Part Number: TDA4VM

Hi,

I patched TI's guide in psdk 7.1. 

--> Link :TDA4VM: OpenVX node processing failed when using more than 32 input/output objects - Processors forum - Processors - TI E2E support forums

It looks like It's OK on the non-pipelined graph after patching.

But, the system hangs on the pipelined graph after patching when a node input is more than 32 objects.

Could you give me more patches for the pipeline working?

Best regards

Yongsig