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TDA2SX: It takes too long to call API in OpenGL

Part Number: TDA2SX

We want to read the rendered image back to memory from the video memory through the "glreadpixels" function in OpenGL; When we use this function to read an image with a resolution of 360 * 400, we find that the execution time of this function is about 450ms, which is obviously abnormal. Therefore, we would like to ask what problems may cause the execution time of this API to be so long? What is the normal execution time of this API?