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Texture mapping using openGL ES 2.0 on Sgx core

Hi everyone,


I am working on TI TDA2x  linux part of Vision SDK V(2.10) .

I have changed the capture format from YUV420sp to RGB888 as I have algorithms which need to be processed on RGB image .

My rendering process is taking too much time.

It would be good if you can help me with some alternative to reduced time taking for display .

Also It would be highly appreciate, if you can share sample source code which does texturing on RGB image on TI TDA2x with Vision SDK on linux.

Thanks & Regards,
Poonam