Part Number: TDA2HG
Hello:
On visionsdk 3.05, we use GL_TEXTURE_EXTERNAL_OES to import the NV12 image data, the OpenGl should operate on GL_TEXTURE_EXTERNAL_OES target.
for OpenGl framebuffer object(FBO)
- should we call glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_EXTERNAL_OES, m_stage_texture[i], 0)
- or using glFramebufferTexture2DOES , when looking into the visionsdk source code we found
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1
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glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOES)PVRGetProcAddress(glFramebufferTexture2DOES); |
in ./apps/src/hlos/modules/sgxRenderUtils/Tools/OGLES/PVRTglesExt.cpp.
so which is the right way to use glFramebufferTexture2D