This thread has been locked.

If you have a related question, please click the "Ask a related question" button in the top right corner. The newly created question will be automatically linked to this question.

Questions on angle estimation resolution and acurracy.

TI used 3D-FFT(Angle-FFT) to estimate target's DOA, as we known, there are other DOA algorithms,such as MUSIC,ESPRIT,Maximum likelihood, etc., Naturally there are  questions here,

1)   Why TI chose method of 3D FFT?

2)   Which DOA algorithm mentioned above is best when using TI platform? 

P.S., From my experience of 24G automotive radar development,  MUSIC is good algorithm,although it involves a lot of computation.

  • Hi Tianxi,

    1) TI chose zero-padded 3D-FFT because it was simple and robust. Also, there is a very fast implementation of the FFT algorithm in the c674x DSP library.

    2) The problem with the 3D-FFT approach is that closely spaced targets cannot be easily distinguished and other algorithms like MUSIC, and ESPIRIT are better. The problem with algorithms like MUSIC, and ESPIRIT is that unless the number of targets in a range-velocity bin can be correctly estimated, the angle estimates are likely to be very wrong. Also, we do not have a library implementation of MUSIC, or ESPIRIT, and you would have to write one yourself.

    Regards,
    Anil