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Linux: design pattern used in Voxel SDK

Tool/software: Linux

Hi,

Does the Voxel SDK follow any of the well known standard C++ design patterns ?

If yes, which one ?

  • Tauseef, 

    Most of the standard design patterns are followed in VoxelSDK. 

    For example, 

    1) There are factories for filters, cameras, etc. 

    2) CameraSystem is the base class, which needs to be used once and is passed to each of the instances - this is a singleton. 

    Do you want anything specific? 

    Suramya