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cl6x omit-frame-pointer optimization?

Dear Community

Some of my colleagues would like to would like to debug C64X code in Code Composer studio with some degree of optimization turned on.   When the optimization is turned up, we cannot display the contents of local stack variables, so they have to migrate them to global.  Will optimizing for space/speed with Cl6x omit the Frame Pointer and use stack relative addressing to access locals?  Is this the reason that we can't see stack variables with optimization turned up?  If so, can this particular optimization be omitted?

 Thanks,

Eric Texley