Is there a way to extract file depenencies from the StellarisWare code?
The situation is that I would like to isolate a specific application and thus migrate it to a new project without impacting the existing code base.
As an example, I copied the code for the USB-Serial application (usb_dev_serial.c) to a new project. I was able to get it to compile and link correctly, but it won't come up and enumerate under Windows. Note that when compiled in place, it works as advertised.
The reason I'd like to explicitly view the file dependencies, is that I may have copied the wrong file into the new project. This may satisfy the compiler and linker but not be correct for the USB interface.
Thanks.