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about timer 1/3/4 of ZSTACK

i have asked a question about zstack timer at http://e2e.ti.com/support/low_power_rf/f/158/p/63096/227779.aspx#227779

And Dirty Harry said "Timers 1, 3, & 4 are available to the application for as fine resolution as possible."
So I modified my program as follows:
1.GenericApp.c:
void GenericApp_HandleKeys( byte shift, byte keys )
{  
   if ( keys & HAL_KEY_SW_3 )
   {
    HalLedSet(HAL_LED_2,HAL_LED_MODE_ON);
    HalTimerConfig(HAL_TIMER_2,
        HAL_TIMER_MODE_NORMAL,
        HAL_TIMER_CHANNEL_SINGLE,
        HAL_TIMER_CH_MODE_OVERFLOW,
        TRUE,                               //enable timer interrupt
        NULL);
    HalTimerStart(HAL_TIMER_2,100); //100us
    }
}

2. hal_timer.c
HAL_ISR_FUNCTION( halTimer4Isr, T4_VECTOR )
{
  halProcessTimer4 ();
}

uint32 dimmer_count=0;
void halProcessTimer4 (void)
{
 dimmer_count++;
 if(dimmer_count==5000)
 {
  HalTimerStop(HAL_TIMER_2);
  HalLedSet(HAL_LED_1,HAL_LED_MODE_ON);
  dimmer_count=0;
 }
}


i think the timer interrupt will be trigered after 100us*5000=500ms.
But actually LED_1 turn on after LED_2 5000ms.
So i think maybe TICK_TIME affect this result. and i modified
"#define TICK_TIME 100",and found it has no relationship with TICK_TIME.  

What's the matter with my program? And how can i get a timer less than 1ms?
Thank you.