Hi I have went to the Stellaris Launchpad workshop last month but I need help with the graphics lib. I got all the way through Lesson 10. I have a CDU (Computer Display Unit) that has 2 rotary switches, 2 bcd encoded thumbwheels and a 10 char display. I found some grate code for the keyboard (i gutted a Ps2 and should work). but the graphics stuff stumps me. I have the workbook & the graphics users guide ( which should not be called a user guide, but a function guide) So please help me I need baby steps.. oh, yes I use Code Composer 5 on my win7 laptop..
Let me go back first. My ps2 interface was working on my arduino and talking to my Linuxbox via a virtual COM port over USB. the display which is LEDS driven through two MAX6955, the four switches I was going to just use 4 bits with the switches being encoded by a priority encoder.
That means all of my keyboard (what number is it) logic and switch logic as well as driving the display was on my, and com port interrupts where on my Linux box. and I was going to juryrig the hardware.
With the Stellaris part I can move 90% of that code from the Linux box and move it out the the Launchpad. So now my Linux box doesn't need to prosses each keystroke or command the arduino to scan the switches. all i have to do is now report changes. and full messages.
So please help me..
Upwards and Onward
Cris H.