hello:
I have a question about alpha channel.
usually, when i don't want to show something, i can set alpha channel to 0, to make it transparent.
but when i do this on tda4, it has black shadow,
why is this? and how can i do to resolved it?
the code in shader (only circle part): gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
the effect:

it's ok on my pc:

thanks!