This thread has been locked.

If you have a related question, please click the "Ask a related question" button in the top right corner. The newly created question will be automatically linked to this question.

TDA4VM: Linux: (1076) PVR:(Error): Detected Feedback loop using texture ID 9, decompressing [ :7139 ]

Part Number: TDA4VM

Dear  expert, 

  I porting my surround view  app in ti-processor-sdk-rtos-j721e-evm-07_03_00_07 (linux vision), when I call  

glBindFramebuffer(GL_FRAMEBUFFER, disp_fboid);

glActiveTexture(GL_TEXTURE0+index);
glBindTexture(pTexture->type, pTexture->texid);

 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pTexture->texid, 0),

disp_fboid is create by appEglBindFrameBuffer(utils/opengl/src/a72/app_gl_egl_utils_linux.c), for some textures , the follow Error Log print out, why this log print out, how to fix this bug

(1076) PVR:(Error): Detected Feedback loop using texture ID 9, decompressing [ :7139 ]

Thanks!

  • Hello,

    This error is harmless. It just means that the applicationis attaching a level of a texture to an FBO that is backed by the same texture (as a the draw surface in this case). This is the feedback loop. This does not work with frame buffer compression and hence the warning. Please ignore this if everything else is okay.

    Regards

    Hemant