Hi team,
Could you kindly give some info about the GPU performance? since the customer's app break down when openGL render eight images to frameBuffer, every image file is .jpg format, the resolution is 1280*720 and size is 450KBytes, the openGL would render every image to icon size area(width: 150pixels and height 100pixels).
Almost every time, the app would break down once openGL call glDrawArrays func to draw image. the render frequency is about 25fps, since the data is not very big, and the customer think that work loading of openGL is not heavy. So the question is why app breaks down and what's the limitation of GPU performance and resource.
BTW, operation steps when openGL render the screen:
1. load 8 pictures from tf card which mounted on the board, load one picture and render one icon, and repeat this procedure;
2. don't resize the jpg image before openGL render it, resizing image is finished by openGL.
Could you help check this case? Thanks.
Best Regards,
Cherry