Part Number: TDA4VM
The method at www.khronos.org/.../EXT_multisampled_render_to_texture.txt is recommended.
TDA4
Linux+QNX
Multi-sampling anti-aliasing has taken effect, but the rendering frame rate has become lower, especially 3D rendering consumes 10ms+ more than the previous non-multi-sampling case; the anti-aliasing effect is more obvious when the samples value is 4, and the effect is not obvious when it is 2. 1 does not work. In this case, how can I increase the rendering frame rate and still ensure the anti-aliasing effect?
