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also on BeagleBoard

my apologies if this should not be in this forum.

I've scanned for advice on how to compile and run basic OpenGL code on the BeagleBoard, and have discovered the directions on how to download and install SGX drivers on Angstrom:

<http://code.google.com/p/beagleboard/wiki/HowtoUseSGXunderAngstrom>

What I don't know is whether this is just a graphics utility kit/framework built on top of OpenGL drivers, or whether it is required to use OpenGL at all.

There's something about the basic system capabilities and what is required that I'm missing.

So far our cross-compiler environment on Ubuntu isn't able to see OpenGL headers - so there's something missing in our setup, but it's not clear (to me anyway) that SGX is what we need.

Sorry for being so illiterate - appreciate any guidance.