I'm using AM3517 with SGX and Qt. I have previously run Qt 4.6.3 on the AM3517 and was able to run either OpenGL ES 1 or OpenGL ES 2 apps (depending on which version of Qt was built and installed... -opengl es1 or -opengl es2).
I have since upgraded to Qt 4.7.3 and had been OK with OpenGL ES 2, but I went to rebuild one of my old ES 1 apps against Qt 4.7.3 (built fore ES 1) and it wouldn't run properly. This is very interesting considering the original binary built against Qt 4.6.3 actually runs fine using the Qt 4.7.3 shared libs. Using the original build is what I ended up doing for now.
When I try to run the hellogl_es example, the app loads up but the GL widget is blank (light-green color...the way it looks when the GL drawing area isn't initialized properly) and I get errors about a QPixmap being NULL on the console. When I try to load my app, the app loads up but again the GL widget is blank and I get warnings about there being an invalid surface (error 0x300B, if I remember right).
Of course, I need to figure out pixel shaders anyway so I can do this app in ES 2...but it would be nice if I could also get ES 1 working with Qt again. Note that the SGX examples seem to be running OK.
I was wondering if the linux-TIarmv7-g++ mkspec is actual incorrect for building for OpenGL ES 1, since it seems to always pull in the OGLES2 libraries...
Any ideas?