This thread has been locked.

If you have a related question, please click the "Ask a related question" button in the top right corner. The newly created question will be automatically linked to this question.

TDA4VM: Support version of OpenGL ES and GLSL

Part Number: TDA4VM
Other Parts Discussed in Thread: PROCESSOR-SDK-J721E

Tool/software:

I am using the PROCESSOR-SDK-J721E. 

According to the source code of the "3dsrv" sample in "vision_apps," it appears that the varying modifier is being used within the shaders.

I understand that this modifier has been deprecated in OpenGL ES 3.0 and later versions. If I want to integrate my own application into the SDK, am I unable to use the in/out modifiers that are used in version 3.0 and later?