Hello
I want to construct the following pipeline: H264 decoder with a scalar (both OMX components) and then followed by a v3dfx display component. Nevertheless I encounter some problems:
1. When I run one application with decoder/scalar and dump the decoded/scaled frames to a file, and afterwards in another application I read the file and display the frames using v3dfx - all works perfect, but
2. When I combine both functionalities in one application, then the application hangs (file v3dfx.cpp, line 720, function glTexBindStreamIMG).
How to overcome this problem? Is there some resources demand that cannot be fulfilled? If yes, which one?