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TDA4VEN-Q1: Consultation on Improving GRPX Rendering Flicker

Part Number: TDA4VEN-Q1

We are using DRAW2D for GRPX rendering in the multi_cam.

As I understand it, in the multi_cam sample, the writing by Draw2D and the reference by DSS share the same GRPX frame buffer area. Therefore, depending on the timing, flickering may occur in the display. Is my understanding correct?

If my understanding is correct, we are considering switching using double buffering. If there are already patches available or other effective methods to address this issue, please let us know.