I am currently using the PowerVR SGX to draw some graphics. I have noticed that it is possible to output ARGB8888 to an EGL Window Surface for which the OMAP outputs the RGB components to the DSS Data pins. This appears to draw all 32 bits of data to the frame buffer.
Is it possible to output ARGB4444 to an EGL Window Surface instead? Thereby drawing a full 16bit ARGB pixel into the frame buffer and outputting a full 16bit ARGB pixel on the DSS data pins per pixel clock cycle.
Thanks,
Andy