All,
Could anyone direct me to documentation/header files that specify that possible formats supported by the pixmaps? The examples I am using (sgxperf source) either set a "0" or a "2" (for ARGB). I am specifically looking to output RGBA (32bpp).
More specifically, I am rendering a GL_RGBA texture, and I would like to render it so I can use with C Native APIs (aka render to user memory.) I've seen a few examples and different approaches for PixMaps, especially using EglImage... Can I get away without using EGLImage?
Thank you.
Constantin