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Native Pixmap Formats

All,

  Could anyone direct me to documentation/header files that specify that possible formats supported by the pixmaps?  The examples I am using (sgxperf source) either set a "0" or a "2" (for ARGB). I am specifically looking to output RGBA (32bpp).  

  More specifically, I am rendering a GL_RGBA texture, and I would like to render it so I can use with C Native APIs (aka render to user memory.)  I've seen a few examples and different approaches for PixMaps, especially using EglImage... Can I get away without using EGLImage?

Thank you.

Constantin

  • Hello Constantin,

    Please check these links:

    http://processors.wiki.ti.com/index.php/Render_to_Texture_with_OpenGL_ES

    http://processors.wiki.ti.com/index.php/Graphics_SDK_Quick_installation_and_user_guide

    http://processors.wiki.ti.com/index.php/3D_Graphics_SDK_Users_Guide

    You can also find SGX examples in DM816x_EZ_Software_Developers_Guide.pdf, 3.5 Running the Graphics SDK examples.

    Best Regards,

    Pavel