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OMAP5 OpenGL implementation

Hi there, 

Now we are working on porting our Chromium Content shell base Browser on the OMAP5 board. We had a problem when we enable the WebGL, we found it goes SW path for OpenGL, not HW path. We investigated this problem and found the glCompileShader stuff is separately put in another shared library named libglslcompiler.so. This library will be loaded by PVRSRVLoadLibrary later on.

In case that Browser is running with sandboxing enabled, the load of libglslcompiler.so happens after GPU process has entered sandboxing mode. And therefore libglslcompiler.so cannot be loaded successfully and the following OpenGL operations fail.

Is there any way that can load libglslcompiler.so before GPU process has entered sandboxing mode??

thanks.