Hi,
I am facing problems opening codec engine in the application side while running a codec. I am calling CE_init() in which CERuntime_init(); function is called and Engine_open is called. Engine_open function looks like this....
if ((ceHandle = Engine_open(engineName, NULL, NULL)) == NULL) {
printf("CEapp-> ERROR: can't open engine %s\n", engineName);
I have configured the engineName in engine configuration in .cfg file in application side. When there is a mismatch in engineName its throwing the error in printf statement. When the engineName is given correct it is getting struct at Engine_handle function and not comming out of that. The board is also hanging at the same time.
what is the problem with this?? what should be the engineName??
thanks and regards
bharath