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SGX530 3D Graphics Engine in DM8148 problem

Hello All,

I have a question about limitations of the texture size the SGX530 core is able to handle in DM8148.

Question: The SGX530 core on a max texture size that is 2k x 2k? Our max resolution will be 720*480(rgba), so it can load our texture successfully?

If resolution is ok, then frame rate can render 30 fps?

  • My algorithm need 720x480 texture size, and 30 fps process speed.(algorithm only do lookup table).

    I can't find the texture loading timing that will influence the performance.

  • I will measure the loading texture time, but meet another problem.
    My c code use the glTexImage2D() to load texture, but the dimensions must be power of 2, so I do some experiments.
    ex1. load texture size 1024x512, it is work.
    ex2. load texture size 720x480, it is failure.
    So I find another function gluBuild2DMipmaps() to replace, but I can't find it's header file, so I guess it's possible that SGC530 no implement this function ?