I am using openGL on a dm8148 and would like to keep using openGL to do some rotation/scaling. Once these operations are done in openGL, I want to get a pointer to the rotated/scaled image buffer (frame buffer?) and have the ARM perform H264 compression on this buffer. I have looked through the TI Render to Texture examples but they do not show how to get a pointer to the buffer that has been rotated/scaled. I am not very familiar with openGL so I am not sure of the best approach. I have looked at a pixmap scene but it does not seem fast enough (~20fps). Is there a way to get a pointer to the opengl rendered image buffer? If so, what do you suggest as the best (and fastest approach)?
Thanks,
Kim