This thread has been locked.

If you have a related question, please click the "Ask a related question" button in the top right corner. The newly created question will be automatically linked to this question.

How to get a pixel buffer from OpenGL so that I can run H264 compression on the buffer on ARM (DM8148)?

I am using openGL on a dm8148 and would like to keep using openGL to do some rotation/scaling.  Once these operations are done in openGL, I want to get a pointer to the rotated/scaled image buffer (frame buffer?)  and have the ARM perform H264 compression on this buffer.  I have looked through the TI Render to Texture examples but they do not show how to get a pointer to the buffer that has been rotated/scaled.  I am not very familiar with openGL so I am not sure of the best approach.  I have looked at a pixmap scene but it does not seem fast enough (~20fps).  Is there a way to get a pointer to the opengl rendered image buffer?  If so, what do you suggest as the best (and fastest approach)?

Thanks,

Kim