Have anyone seen a problem when running OpenGL demo program such as OGLES2Skybox2 with VRBF rotation enabled?
The rotation is working. The screen image is rotated from portrait (480x640) to landscape(640x480). I tried some other program without using OpenGL, the image looks correct.
However, when running OpenGL program, including those demo examples, the right portion of the image is cut-off. It looks like the width is still 480 just like before it is rotated. For me, it looks like a 480x480 image, thought I don't have a way to measure the accurate resolution on LCD screen. The image itself looks good.
Have anyone seen this problem? How do I fixed it? Thanks.
Best Regards,
alvin