Hi,
I am using the function VLIB_calcBlobPerimeter to calculate the perimeter of a circle, and the returned value doesn't match the calculated value from its radius (2*PI*r)
The documentation doesn't explain in detail how is it being calculated. Is it considering 8 bit neighbors or 4 bit neighbors? Is it rotation invariant? (e.g. the perimeter of a diagonal line is equal to the perimeters of the same vertical or horizontal line).
Regards,
Daniel