Hi Anand,
My question comes back to how to best accomplish Texture Streaming with the current ProcSDK or GLSDK Graphics stack. I.e. how to pass image data to the GPU in real-time at typical video frame-rates. Are there fast ways to read pixels from the GPU off-screen framebuffer?
Is the right approach EGLImage?
There has been a good start in the below thread, but it did not get to the texture streaming part.
Thanks,
--Gunter