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AM57xx: Texture Streaming approach

Hi Anand,

My question comes back to how to best accomplish Texture Streaming with the current ProcSDK or GLSDK Graphics stack. I.e. how to pass image data to the GPU in real-time at typical video frame-rates. Are there fast ways to read pixels from the GPU off-screen framebuffer?

Is the right approach EGLImage?

There has been a good start in the below thread, but it did not get to the texture streaming part.

Thanks,

--Gunter